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  1. #1
    Player
    bswpayton's Avatar
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    Sep 2016
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    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80

    How does SE justify these ten min enrages, but doesnt let anyone know their dps

    Im not complaining or anything but Im just kinda annoyed, with how this game operates. I just don't understand how you can have 9 min 10 min enrages but yet pretty much just give everyone a health bar and numbers per hit to figure out whats going on. I feel like they should extend these enrages are at least show an actual number for an adds hp. Its pretty stupid to me how it is now a healer lb is basically pointless because of these enrages(only good in 24 mans from what it seems).

    How can you make a game so dps focused but yet dont teach people rotations, or let people know if they are playin a job wrong. Everyone isnt a math wiz and cant crunch numbers and percentages, to figure out what the best combo for this or that is. I can attest that having a program like act is just a whole different type of way to play for the better. Currently I dont have it and it sucks, but Im not even asking for a program like act why cant we just have something like pvp system, and an actual number of hp by a boss and a set enrage timer. This just baffles me and I do not understand how focused on dps this game is but yet how little informed players are about their actual dps SE needs to do better.
    (86)

  2. #2
    Player
    Maku's Avatar
    Join Date
    Aug 2013
    Posts
    728
    Character
    Maku Haikasu
    World
    Mateus
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by bswpayton View Post
    snip
    This game feeds you your rotation. The little boxes sparkle when they are comboable.
    If someone can't look at a potency and know that 2 is larger than 1 then they have a more major issue than bad math. These forums have several threads about optimal DPS rotations. They can't use parsers officially because that gives an official way to segregate players.
    (22)
    可愛い悪魔

  3. #3
    Player
    bswpayton's Avatar
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    Sep 2016
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    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Maku View Post
    This game feeds you your rotation. The little boxes sparkle when they are comboable.
    If someone can't look at a potency and know that 2 is larger than 1 then they have a more major issue than bad math. These forums have several threads about optimal DPS rotations. They can't use parsers officially because that gives an official way to segregate players.
    Players are already segregated what are you sayin. And you are jokin right have you seen the sam rotation by momo, or his ninja rotation, its way more than just doing your main combo so no the game doesnt feed you rotations. The playerbase is very divided in this game time for people to stop pretending like its not, which is fine because at least we have cross world pf now. But what Im suggesting is something more like the pvp system showing your numbers at the end at the very least.
    (67)

  4. #4
    Player
    Ariyn's Avatar
    Join Date
    Aug 2013
    Posts
    305
    Character
    Enitzu Zen'yr
    World
    Goblin
    Main Class
    Paladin Lv 70
    Which fight are you refering to? O1S has roughly a 9m40s enrage. Basically need more than 3k dps to beat it which really isn't hard for any class to do currently. Hell I can pull that as a tank. The problem isn't really that things are so tightly tuned you need a DPS meter to watch, it's that so much of the community is used to ez modes where you can die 3-4 times and still kill it.
    (17)

  5. #5
    Player
    Laerune's Avatar
    Join Date
    Aug 2013
    Posts
    2,907
    Character
    Yu Zeneolsia
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    Used to be an anti-parser, because of the experience that I had with WoW, but with this game I have noticed alot of DPS players slacking and often words wont work. Showing them their dps might make them rethink their play. Afcourse there are players who simply dont give a f*ck, those type of players can not be helped, best to kick and ignore.
    (30)

  6. #6
    Player
    Ariyn's Avatar
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    Aug 2013
    Posts
    305
    Character
    Enitzu Zen'yr
    World
    Goblin
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Laerune View Post
    Used to be an anti-parser
    Worst decision ever. Parsers aren't the bad guy. The bad guys are the ones that misuse them to berate others. Parsers help to improve gameplay and give out side people a perspective into your rotations and such so that others can give help and advice.
    (29)

  7. #7
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    The game is already a math exercise for min/maxing. Please do not ask for it to become more of a number crunch. If people in your group are not pulling their weight, talk to them. If you complaining about a PUG, then make a party, and try again. If it was purely a number puzzle, it would diminish the game and the role of DPS into little more than grade school arithmetic.

    Quote Originally Posted by Ariyn View Post
    Worst decision ever. Parsers aren't the bad guy. The bad guys are the ones that misuse them to berate others. Parsers help to improve gameplay and give out side people a perspective into your rotations and such so that others can give help and advice.
    Going by this and the OP, all I can say is that in this case you're both making it very clear that parsers would turn the game into the MMORPG equivalent of painting by numbers. There's no skill or judgement involved in painting by numbers, just following the numbers. People decry the skill of players already. How will parsers help increase skill when they encourage slavishly following specific rotations and timings - effectively painting by numbers? That reduces the skill needed to that of memorizing a routine and never deviating.
    (25)
    Last edited by Kosmos992k; 08-08-2017 at 12:17 AM.

  8. #8
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Ariyn View Post
    Which fight are you refering to? O1S has roughly a 9m40s enrage.
    yes I did that one for the first time yesterday , and hit enrage several times, got to 5 percent and hit enrage, in one of my parties I assume that someone had a parse and they called a fellow party member out and left, well maybe if I would of known I could of removed the player from the group. Not saying I would have but how can they have such a system in pvp one would argue is even more competitive than anything in pve but yet show you absolutely nothing in pve. And Im also talkin about for myself as well running act actually motivates you to try and compete with other players dps in my opinion its far better than doing everything blinde having zero idea of what your dishing out.
    (0)

  9. #9
    Player
    Ariyn's Avatar
    Join Date
    Aug 2013
    Posts
    305
    Character
    Enitzu Zen'yr
    World
    Goblin
    Main Class
    Paladin Lv 70
    SE does not advocate the use of any parsing tools. The fact that the community uses ACT is only because people have set it up to do so. Expecting SE to do so will never happen.

    Even if they did do a summary report type thing like they do in pvp, it would only be at the end so it still wouldn't solve your problem.

    But in terms of O1S, yea you will have many low % wipes while people perfect the fight. We had 3-4 sub 20% wipes before we got it with 2 1% wipes. If your dps isn't top notch then 1 death during the fight can mean a wipe. These savage fights are all about being able to do the entire fight correctly. They aren't hand outs.
    (7)

  10. #10
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
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    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Kosmos992k View Post
    The game is already a math exercise for min/maxing. .
    But SE is making it pretty clear that all that matters is dps, and yes I pug everything first going in to the new raids I expected nothing but after learning the fight more it became obvious that the whole thing was about dpsing. You cant make a whole encounter all about dps but yet leave players in the blind like they give us absolutely nothing to show our performance but whats on the screen which is pretty much nothing. So all Im suggest is a who did what at the end of the fight, and if we can have that stop having these tight enrages and extend them. If a healer lb 3 is a total waste then that lets me know that the whole encounter is only dependent on how much dps your dishing out.
    (17)

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