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  1. #1
    Player
    MomoOG's Avatar
    Join Date
    Aug 2013
    Posts
    367
    Character
    Vicas Windwalker
    World
    Lamia
    Main Class
    Pugilist Lv 70
    Movement for jump puzzles are fine. Git gud.
    (10)

  2. #2
    Player
    Krotoan's Avatar
    Join Date
    May 2013
    Posts
    3,591
    Character
    Krotoan Argaviel
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    Quote Originally Posted by MomoOG View Post
    Movement for jump puzzles are fine. Git gud.
    no.. stop putting things in my game where the difficulty revolves around dealing with a poorly implemented mechanic.
    (9)

  3. #3
    Player
    Remus's Avatar
    Join Date
    Aug 2013
    Location
    Garlemald
    Posts
    1,392
    Character
    Robas Kebas
    World
    Odin
    Main Class
    Samurai Lv 100
    Quote Originally Posted by MomoOG View Post
    Movement for jump puzzles are fine. Git gud.
    You should go do GW2 jump puzzles. Make FFXIV movement look like a joke. GW2 has the best jump puzzles because the movement in that game is almost flawless.
    (7)

  4. #4
    Player
    Malzian's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,223
    Character
    Kylrin Arresard
    World
    Behemoth
    Main Class
    Bard Lv 90
    Quote Originally Posted by MomoOG View Post
    Movement for jump puzzles are fine. Git gud.
    Movement is fine but the clipping is GOD AWFUL. The holstery is a prime example of how bad clipping is in XIV and I've climbed that twice (second time on a bet).
    (3)
    The sum of all hunt arguments over early pullers: http://goo.gl/IFT9IE

  5. #5
    Player
    Skivvy's Avatar
    Join Date
    Jun 2012
    Posts
    4,178
    Character
    Boo Box
    World
    Rafflesia
    Main Class
    Sage Lv 100
    Quote Originally Posted by Malzian View Post
    Movement is fine but the clipping is GOD AWFUL. The holstery is a prime example of how bad clipping is in XIV and I've climbed that twice (second time on a bet).
    lol, yeah. Something about having to intentionally jump onto thin-air to avoid the roof (or whatever random item) from clipping and pushing you off is just crazy.
    (1)

  6. #6
    Player
    Avatre's Avatar
    Join Date
    Jul 2017
    Posts
    2,852
    Character
    Avatre Drakone
    World
    Cactuar
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Malzian View Post
    Movement is fine but the clipping is GOD AWFUL. The holstery is a prime example of how bad clipping is in XIV and I've climbed that twice (second time on a bet).
    Quote Originally Posted by Skivvy View Post
    lol, yeah. Something about having to intentionally jump onto thin-air to avoid the roof (or whatever random item) from clipping and pushing you off is just crazy.
    What, you don't like standing on thin air when you jump to a spot? I go up that tower in Kugane at LEAST once a week, sometimes more just because I'm bored. I always land/stand on the platforms so that my character is on thin air to help show people where they can jump to.
    (0)

  7. #7
    Player
    Skivvy's Avatar
    Join Date
    Jun 2012
    Posts
    4,178
    Character
    Boo Box
    World
    Rafflesia
    Main Class
    Sage Lv 100
    Quote Originally Posted by Avatre View Post
    What, you don't like standing on thin air when you jump to a spot? I go up that tower in Kugane at LEAST once a week, sometimes more just because I'm bored. I always land/stand on the platforms so that my character is on thin air to help show people where they can jump to.
    You're the true MVP
    (0)

  8. #8
    Player Miles_Maelstrom's Avatar
    Join Date
    Aug 2013
    Location
    Idylshire
    Posts
    448
    Character
    Miles Maelstrom
    World
    Gilgamesh
    Main Class
    Scholar Lv 80
    As I said above the correct way to implement this in dungeons is bonus chests involved in jump down puzzles, they prevent people from getting frustrated and discouraging people from trying again after they fail.

    They could even make it a little harder than the example I gave. Add moving platforms.
    (0)

  9. #9
    Player
    Malzian's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,223
    Character
    Kylrin Arresard
    World
    Behemoth
    Main Class
    Bard Lv 90
    Quote Originally Posted by Avatre View Post
    What, you don't like standing on thin air when you jump to a spot? I go up that tower in Kugane at LEAST once a week, sometimes more just because I'm bored. I always land/stand on the platforms so that my character is on thin air to help show people where they can jump to.
    Whether or not I or anyone else likes the fact of that does not change the entirely objective and completely observable fact the the clipping as awful. It's not a subjective call, the ability to stand in thin air like that is a very direct example of bad clipping as a matter of coding limitations.
    (1)
    The sum of all hunt arguments over early pullers: http://goo.gl/IFT9IE

  10. #10
    Player
    Avatre's Avatar
    Join Date
    Jul 2017
    Posts
    2,852
    Character
    Avatre Drakone
    World
    Cactuar
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Malzian View Post
    Whether or not I or anyone else likes the fact of that does not change the entirely objective and completely observable fact the the clipping as awful. It's not a subjective call, the ability to stand in thin air like that is a very direct example of bad clipping as a matter of coding limitations.
    Oh, I know the clipping is bad. I'm all for adding jump puzzles for things like sightseeing log, or to a place that normally you would need flying to get to(locations in Yanxia and Ruby Sea come to mind), would be awesome since not everyone wants to do the sightseeing(especially from ARR since it relied on a lot of factors to complete some)
    (0)