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  1. #11
    Player
    Krotoan's Avatar
    Join Date
    May 2013
    Posts
    3,591
    Character
    Krotoan Argaviel
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    Quote Originally Posted by MomoOG View Post
    Movement for jump puzzles are fine. Git gud.
    no.. stop putting things in my game where the difficulty revolves around dealing with a poorly implemented mechanic.
    (9)

  2. #12
    Player Miles_Maelstrom's Avatar
    Join Date
    Aug 2013
    Location
    Idylshire
    Posts
    448
    Character
    Miles Maelstrom
    World
    Gilgamesh
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Alestorm View Post
    No to dungeons simply because they would just be ignored, even if there was a loot chest at the end.

    The main issue with jump based puzzles in MMO's is you can never get solid control of your jumps the way you can in platform games.
    I'm ok with them in dungeons if they are simple. One dungeon has one already. That dungeon where the first boss is the yellow polygon man. It's real simple bit one point when you drop down a hole to mentioned boss, there is a chest on a out jetting pipe. You just need to fall dead center to land on it. That's the simple I'm talking about.
    (1)

  3. #13
    Player
    AmalahRose's Avatar
    Join Date
    Aug 2013
    Posts
    733
    Character
    Lowena Fae
    World
    Balmung
    Main Class
    Astrologian Lv 80
    I'd love jump puzzles to the statues hand in the Reach, and for the weird tower thing in Ruby Sea. They don't even have to put any rewards or sightseeing logs up there, just make it a fun thing to do for those of us who enjoy the jump puzzles.
    (1)
    http://forum.square-enix.com/ffxiv/threads/376009-Fabulous-Flying-Unicorn%21

  4. #14
    Player
    Lelila38's Avatar
    Join Date
    Aug 2013
    Posts
    757
    Character
    Rhia Nara
    World
    Cactuar
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by OwlBlackX View Post
    No thanks. I hate puzzle jumps
    And why should it not be a thing simply because you hate it? There might be others who enjoy it.
    I hate Pvp, but it's still in the game. I'm not required to do it, neither would you be required to do jump puzzles.
    (2)

  5. #15
    Player
    Remus's Avatar
    Join Date
    Aug 2013
    Location
    Garlemald
    Posts
    1,392
    Character
    Robas Kebas
    World
    Odin
    Main Class
    Samurai Lv 100
    Quote Originally Posted by MomoOG View Post
    Movement for jump puzzles are fine. Git gud.
    You should go do GW2 jump puzzles. Make FFXIV movement look like a joke. GW2 has the best jump puzzles because the movement in that game is almost flawless.
    (7)

  6. #16
    Player
    Stormfur's Avatar
    Join Date
    May 2014
    Location
    The World of Darkness
    Posts
    2,801
    Character
    Hex Pathcrosser
    World
    Leviathan
    Main Class
    Dragoon Lv 72
    Noooo please don't make something like this required. I have poor depth perception, so jumping puzzles are a nightmare for me. It's fine if it's optional - more power to you, but there are some of us who can't physically do it without a lot of tries and patience.
    (3)

  7. #17
    Player
    Malzian's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,223
    Character
    Kylrin Arresard
    World
    Behemoth
    Main Class
    Bard Lv 90
    Quote Originally Posted by MomoOG View Post
    Movement for jump puzzles are fine. Git gud.
    Movement is fine but the clipping is GOD AWFUL. The holstery is a prime example of how bad clipping is in XIV and I've climbed that twice (second time on a bet).
    (3)
    The sum of all hunt arguments over early pullers: http://goo.gl/IFT9IE

  8. #18
    Player
    Kinetic-duet's Avatar
    Join Date
    Jul 2014
    Location
    Grandia
    Posts
    54
    Character
    Osha'li Mitangois
    World
    Midgardsormr
    Main Class
    Machinist Lv 80
    I really enjoyed the jumping puzzles. They were a nice way to pass the time while waiting in queue.
    (1)

  9. #19
    Player
    Skivvy's Avatar
    Join Date
    Jun 2012
    Posts
    4,178
    Character
    Boo Box
    World
    Rafflesia
    Main Class
    Sage Lv 100
    Quote Originally Posted by Malzian View Post
    Movement is fine but the clipping is GOD AWFUL. The holstery is a prime example of how bad clipping is in XIV and I've climbed that twice (second time on a bet).
    lol, yeah. Something about having to intentionally jump onto thin-air to avoid the roof (or whatever random item) from clipping and pushing you off is just crazy.
    (1)

  10. #20
    Player
    Avatre's Avatar
    Join Date
    Jul 2017
    Posts
    2,852
    Character
    Avatre Drakone
    World
    Cactuar
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Malzian View Post
    Movement is fine but the clipping is GOD AWFUL. The holstery is a prime example of how bad clipping is in XIV and I've climbed that twice (second time on a bet).
    Quote Originally Posted by Skivvy View Post
    lol, yeah. Something about having to intentionally jump onto thin-air to avoid the roof (or whatever random item) from clipping and pushing you off is just crazy.
    What, you don't like standing on thin air when you jump to a spot? I go up that tower in Kugane at LEAST once a week, sometimes more just because I'm bored. I always land/stand on the platforms so that my character is on thin air to help show people where they can jump to.
    (0)

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