I'm ok with them in dungeons if they are simple. One dungeon has one already. That dungeon where the first boss is the yellow polygon man. It's real simple bit one point when you drop down a hole to mentioned boss, there is a chest on a out jetting pipe. You just need to fall dead center to land on it. That's the simple I'm talking about.
I'd love jump puzzles to the statues hand in the Reach, and for the weird tower thing in Ruby Sea. They don't even have to put any rewards or sightseeing logs up there, just make it a fun thing to do for those of us who enjoy the jump puzzles.
http://forum.square-enix.com/ffxiv/threads/376009-Fabulous-Flying-Unicorn%21



Noooo please don't make something like this required. I have poor depth perception, so jumping puzzles are a nightmare for me. It's fine if it's optional - more power to you, but there are some of us who can't physically do it without a lot of tries and patience.


The sum of all hunt arguments over early pullers: http://goo.gl/IFT9IE

I really enjoyed the jumping puzzles. They were a nice way to pass the time while waiting in queue.
lol, yeah. Something about having to intentionally jump onto thin-air to avoid the roof (or whatever random item) from clipping and pushing you off is just crazy.
What, you don't like standing on thin air when you jump to a spot? I go up that tower in Kugane at LEAST once a week, sometimes more just because I'm bored. I always land/stand on the platforms so that my character is on thin air to help show people where they can jump to.
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