Hi guys, posting my humble guide here. Take a look and let me know what you think!
https://docs.google.com/document/d/1...it?usp=sharing
Hi guys, posting my humble guide here. Take a look and let me know what you think!
https://docs.google.com/document/d/1...it?usp=sharing
Well, that was a nice read and quite interesting stuff to find in there.
This are my thoughts:
Man, NIN has many openers now...
So Doton is Physical Damage? That surely changes things. But is this a bug or working as intended?
And letting SF fall off by AEing instead of clipping it is a better option huh? Thats an interesting point.
I don't wanna force my group into 24s pulls into my poop for my sake alone >_>;;
A couple minor details:
- On the TCJ TA and 13 GCD openers, you put Prepull Doton > Suiton, yet TA is clearly used after TCJ or a 2nd hardcast Suiton way ahead. You should change the 1st Suiton for a Raiton then.
- I'm not so sure Susano is a good example as you can actually input 2 TA's in the first phase with the Bhava opener :/ (tho I've never tried to speedrun it)
A question tho:
- The TCJ Doton VS TCJ Suiton comparison, is this considering TA is unavailable?
As in, if TCJ is ready, yet TA is 30 seconds away, is it best to TCJ Doton over Bhava and TCJ Suiton > TA 30 seconds later?
Because I'm curious as of what is stronger, if Suiton > TA > TCJ Doton, or Raiton > TCJ Suiton > TA.
And in this same scenario of 30s of CD on TA, would it be TCJ Doton > Suiton > TA > Bhava stronger than Bhava > Raiton > TCJ Suiton > TA?
nvm, already mathed it out.
Last edited by Arkenne; 07-14-2017 at 01:59 AM.
I believe doton is bugged. It's fine if you don't want to doton pull in progression, but I recommend it for speedruns.
Tonberry hype
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