oooooh. So let me clarify something.
Do you REALLY think people are saying DRK loses nothing? Or do they just not feel like adding a disclaimer to EVERY SINGLE POST.
"WAR loses the most." *on a side note DRK also loses some stuff too!
It goes without saying that every tank loses something and that if someone says "they lose nothing" they are really saying "What they lose isn't as bad as bad in comparison"
Hopefully this clears that up =D
So I'm not saying that you said (insert class suffers more) but I did want to add something to your post.
WAR can lose access to a 500 potency attack, its level 70 skill, a 275 potency aoe, a 300+ potency attack, a 200 potency aoe, unchained, and a 350 potency attack that's its biggest form of damage mitigation by switching. We lose all gauge if we turn off a stance too unlike DRK.
DRK loses some MP ONLY when turning on Grit and maybe a combo. And DRK has ZERO mitigation abilities locked behind stance and NO dps ones.
No matter what people say, it's factually incorrect to say WAR is not the most punished class for switching stances. It is literally the job with the most stance specific moves in the entire game. The entire class revolves around the gauge.
WAR is the only tank to have a stance specific level 70 move. It's the only tank where the majority of its damage comes from using the gauge. PLD/DRK make extensive use of useful/powerful abilities that use mana whereas WAR has zero moves that make extensive use of the TP vs the gauge. WAR is the only tank that has dps moves gated behind behind a stance (that all require the gauge), WAR is the only tank to have its major source of mitigation attached to the gauge.
Losing TP like the other loses MP? WAR wouldn't CARE about losing TP, which is why they didn't add it losing TP, because again, NO MOVES make big usage of it. It doesn't spam a self heal with its TP, it doesn't use TP to make its attack more powerful. Making it use TP on a switch wouldn't bother WAR at all. That's why it only loses gauge on switch which is STILL far to harsh because everything we do is dependent on the gauge whereas the gauge simply accentuates and adds to how DRK/PLD play.


Reply With Quote

