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  1. #28
    Player
    Faeon's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    394
    Character
    Faeon Nightwhisper
    World
    Ragnarok
    Main Class
    Gladiator Lv 70
    Because SE wants you to make a choice when tanking in a game where DPS is everything? But SE poor design with mechanics makes it like why have a tank stance anyways. So what they do is gate abilities behind it.

    In the end if you read between the lines of multiple threads, player base does not really see the reason why there is a tank stance and a none tank stance, when all they really want to-do is do as much DPS as a pure DPS Job. This was by design in 3.X with WAR, where you could tank in Deliverance and pump as much DPS as a DPS job and even more than them and only swap for a tank buster and pop IB and then back to Del, also we were melding CRIT/STR because there was nothing better to have, so in the end tank dps was SE intent.

    SE needs to make a choice in where they want to go, but it is abit to late to change it since they made two tanks in the previous expansion the meta, with great ability and the other one was the lol tank. So how do you fix this now? if you remove the stance penalty from WAR where you can freely change without the loss of your gauge and split IR from unchained, that will be a good start I reckon. But you will need to-do something with the other two, utility from tanks that does not increase dps from the raid comp is irrelevant in this game, since the intent is to push more DPS to skip phases.
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    Last edited by Faeon; 07-13-2017 at 05:40 PM.