Quote Originally Posted by Fiosha_Maureiba View Post
The problem now with tinkering with the system now is how to change the core of the game and still keep all the players' progress? And what amount of conversion of your past efforts will transfer to a revamped system?

Innovation of the JRPG is what I know Squaresoft for. And I still salute them for their more international approach at FF14, their ongoing efforts with the game, and their consideration for their nation during these times.
I had been thinking about how thy would keep players progress if they made huge changes as Yoshi P. said that they would never do a wipe. I figured that it wouldn't actually be that hard in all honesty even if they ripped out the current classes and replaced with traditional ones.

They already have a system in place that knows every single bit of SP/EXP you have accumulated you can even see it on Lodestone so all they would have to do in this case is after the update when you log back in is give you a way to distribute your total SP/EXP. You could look at what the new classes are and decide what you want to drop your points into, though they would have to make it faster than what it currently is for the attribute system, I couldn't imagine dropping 100's of thousands of SP 1 by 1 into a class ^^

They would obviously also have to give you a chance to reset it in case you didn't like the new class maybe 3 attempts and this would obviously only be for current and existing players, new players would most likely not be given this option. So with this you might find you have enough SP to have 3 classes at R50 or maybe spread it out and have them all at R40.

Whatever they do there are going to be unhappy people, what SE need to figure out is what they have to do to please more people and get more people interested and coming back to the game.