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  1. #1
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    Quote Originally Posted by Rydin View Post
    True... but was it a fail because it was different.. or did it fail because it was grossly unfinished? How many ideas from early on in the "Tanaka era" would have been better received had the game been finished with little to no lag, or bugs... and a plethora of content? Its like someone giving a presentation in a dirty suit, with wrinkled graphs.... smudged papers and an overall bad smell...
    The ideas weren't necessarily bad but no one gave them any consideration because the packaging was so rough
    I think the fact it was unfinished really played a big role in its initial failure. Even if they had finished it with a lot of content and bug free, I think it still would have failed.

    The problem is the different ideas and methods FFXIV had. Things like the armory system and levequests and others sound great on paper, but they don't look so good when you actually play them.

    I think that one major issue that's keeping the game back now, and would keep the game back even if it was finished, is the lack of class uniqueness.

    The armory system sounds neat on paper, but it holds back the classes from being different. If any class can use any skill why should I play PUG over LNC or ARC. Eventually it would reach the point where someone figured out an "alpha class" and suddenly everyone is going to be that class mixture.

    And that is why Yoshi-P wants to look and past FFs extensively, because each character and job had a good amount of individuality.
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  2. #2
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    darkstarpoet1's Avatar
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    Mar 2011
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    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by napalmninja View Post
    I think the fact it was unfinished really played a big role in its initial failure. Even if they had finished it with a lot of content and bug free, I think it still would have failed.

    The problem is the different ideas and methods FFXIV had. Things like the armory system and levequests and others sound great on paper, but they don't look so good when you actually play them.

    I think that one major issue that's keeping the game back now, and would keep the game back even if it was finished, is the lack of class uniqueness.

    The armory system sounds neat on paper, but it holds back the classes from being different. If any class can use any skill why should I play PUG over LNC or ARC. Eventually it would reach the point where someone figured out an "alpha class" and suddenly everyone is going to be that class mixture.

    And that is why Yoshi-P wants to look and past FFs extensively, because each character and job had a good amount of individuality.
    remove the armory system and lose alot of people that got the game for this one specific thing. i know alot of high level people in multiple classes that would leave just by removing this. i got the game to be able to make my character what i want not be restricted by a job i am expected to play and i know alot of people that feel this way.
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  3. #3
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    Quote Originally Posted by darkstarpoet1 View Post
    remove the armory system and lose alot of people that got the game for this one specific thing. i know alot of high level people in multiple classes that would leave just by removing this. i got the game to be able to make my character what i want not be restricted by a job i am expected to play and i know alot of people that feel this way.
    I don't mean they should remove the system all together they just need to fix it is all. Maybe make the penalties for using another classes skill more severe or make more class specific skills or even bonuses to using your own classes skill.

    This way there's some incentive to play as different classes but you still have the capability to mix and match skills if you like.

    EDIT: Better skill animations would make classes feel more unique also.
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    Last edited by napalmninja; 03-16-2011 at 04:41 AM.

  4. #4
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    Evenstar's Avatar
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    Mar 2011
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    Evenstar Wanderlust
    World
    Phoenix
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by napalmninja View Post
    I don't mean they should remove the system all together they just need to fix it is all. Maybe make the penalties for using another classes skill more severe or make more class specific skills or even bonuses to using your own classes skill.

    This way there's some incentive to play as different classes but you still have the capability to mix and match skills if you like.

    EDIT: Also better skill animations would make classes feel more unique also.
    Indeed, something as simple as better/unique skill animations would make a hell of a difference already.

    They should polish the armory system. They should be able to change it in such a way that you still can mix and match, but have an unique (main) class anyway. Right now it is like having a subjob in FFXI that is at the same level as your main, which totally kills the uniqueness of any class. A Black Mage that can cast Cure V ....
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  5. #5
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    Rydin's Avatar
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    Mar 2011
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    Gridania
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    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by napalmninja View Post
    I think that one major issue that's keeping the game back now, and would keep the game back even if it was finished, is the lack of class uniqueness.
    Had they come out and said "Yes, the main classes are beige and bland because we plan to have job specialization from each of them, so the main bland classes become obsolete anyway" would people have still complained?
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  6. #6
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    Quote Originally Posted by Rydin View Post
    Had they come out and said "Yes, the main classes are beige and bland because we plan to have job specialization from each of them, so the main bland classes become obsolete anyway" would people have still complained?
    Probably, people like to find some reason to complain. At least there would have been something to look forward to for those not complaining.
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  7. #7
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    darkstarpoet1's Avatar
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    Darkstar Poet
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    Excalibur
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    Carpenter Lv 60
    Quote Originally Posted by Rydin View Post
    Had they come out and said "Yes, the main classes are beige and bland because we plan to have job specialization from each of them, so the main bland classes become obsolete anyway" would people have still complained?
    me i got the game because of the ads promoting being able to level up multiple classes and make you own unique character. this is why i do not do the mmo's for the most part is the fact that even though you have the same character you are restricted to being able to only do one set of skills. if i took the time to level multiple classes why should i be restricted from using them? that in itself is the only reason i got into vix.
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  8. #8
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    Nephera's Avatar
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    Character
    Nephera Habasi
    World
    Hyperion
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    Lancer Lv 50
    I feel like "tradition" is just giving people an excuse to be obstinate about adding certain features that weren't in XI.
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