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  1. #1
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by wereotter View Post
    From what I know the reverse is true. Direct Hit is a static amount of attack increase with a 1% increase in chance to direct hit for every 40 points making it the easiest DPS stat to inflate. So I would say DH>Crit>Det. As a red mage, avoid spell speed at all costs as if it gets too high, it will mess with your mana gauge and corps-a-corps cooldown.
    CaC isnt needed to move during fights.
    You can just use your GCD from dual cast to get back into melee range.
    I tend to blow CaC the moment its available. (with only a few exceptions depending on upcoming mechanics.)
    (0)
    CLAIRE PENDRAGON

  2. #2
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,106
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Claire_Pendragon View Post
    CaC isnt needed to move during fights.
    You can just use your GCD from dual cast to get back into melee range.
    I tend to blow CaC the moment its available. (with only a few exceptions depending on upcoming mechanics.)
    It's not required to get into melee range, but if you want to play the job with the easiest flow and simplicity, you use Corps-a-Corps to get into melee range and Displacement to get back out enabling you to use the maximum amount of time casting. You don't clip time you could be doing DPS by moving. As such, if your spell speed is too high, then you can't utilize these skills. Optimally you want your spell speed to enable you to be at 80/80 mana every time Corps-a-Corps comes off cooldown, and no higher.
    (0)