


CaC isnt needed to move during fights.From what I know the reverse is true. Direct Hit is a static amount of attack increase with a 1% increase in chance to direct hit for every 40 points making it the easiest DPS stat to inflate. So I would say DH>Crit>Det. As a red mage, avoid spell speed at all costs as if it gets too high, it will mess with your mana gauge and corps-a-corps cooldown.
You can just use your GCD from dual cast to get back into melee range.
I tend to blow CaC the moment its available. (with only a few exceptions depending on upcoming mechanics.)
CLAIRE PENDRAGON



It's not required to get into melee range, but if you want to play the job with the easiest flow and simplicity, you use Corps-a-Corps to get into melee range and Displacement to get back out enabling you to use the maximum amount of time casting. You don't clip time you could be doing DPS by moving. As such, if your spell speed is too high, then you can't utilize these skills. Optimally you want your spell speed to enable you to be at 80/80 mana every time Corps-a-Corps comes off cooldown, and no higher.
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