What is the best combination?
What is the best combination?
I think the general consensus these days is Crit > DH > Det > SS.
From what I know the reverse is true. Direct Hit is a static amount of attack increase with a 1% increase in chance to direct hit for every 40 points making it the easiest DPS stat to inflate. So I would say DH>Crit>Det. As a red mage, avoid spell speed at all costs as if it gets too high, it will mess with your mana gauge and corps-a-corps cooldown.
Perhaps there is a case for DH over Crit. Just remember that Crit increases the potency of critical hits in addition to frequency, and Direct Hit does not (as far as I'm aware). Until the pros run the numbers and publish the Stormblood stat weights, we'll not know for sure.
Until that time, as long as you're avoiding adding SS, it'll be fine. You change gear fairly frequently in the patch cycles and you can always remove materia, so it's not worth losing sleep over.
Last edited by Saevel; 07-13-2017 at 01:08 AM.
DH scales better than crit until very high levels of crit. RDM has no mechanics that function off either, so you're basically going for the mathematical best. Broadly speaking, until we can get into the low 3000s of crit, pack on that DH. On a class like bard, for example, that scales heavily from crit thanks to the song procs it has, it doesn't matter as much that direct hit is better than crit on a pure dps scale, they will lose damage from not proccing their class mechanics enough. Interestingly, det is also stronger than crit for quite a while (its almost definitely better than crit for everyone but bard and monk in the current gear that we have).
No idea what you mean by this, but mathematically the result is right. DH gives 25% bonus damage, with 1% chance for 39.09 rating. Crit gives 1% chance per 108.5 rating, but your base crit damage is 40% and it scales up at the same rate as your crit chance from rating does (meaning that it has both a lower floor but a higher ceiling, and scales better than other stats).From what I know the reverse is true. Direct Hit is a static amount of attack increase with a 1% increase in chance to direct hit for every 40 points making it the easiest DPS stat to inflate. So I would say DH>Crit>Det. As a red mage, avoid spell speed at all costs as if it gets too high, it will mess with your mana gauge and corps-a-corps cooldown.
There's a reddit thread about stats from yesterday with some info in it, and I made a spreadsheet for a quick way to look at the outcome which is here. There might be some errors in the sheet, I did it quickly. You can make a copy of it and change the grey boxes to see the effects on your own stats.
Last edited by Furious; 07-13-2017 at 03:46 AM.
https://www.reddit.com/r/ffxiv/comme...o_stat_values/
Here's some of the data we are working with. May be a good read to make your own determinations. TLDR: DPS Classes without crit based mechanics (everyone but Bard and Monk) will favor direct hit until certain break points. Mostly because crit was nerfed to a (35 + chance)% damage bonus while DH is a 25% bonus and happens 3x per point more often (~40 DH = 1% vs 108.5 crit = 1%) vs crit. At early expac and low ilvl gearings, DH will be more reliable damage bonuses on those hard hitters.
Last edited by KaiSunstrider; 07-13-2017 at 04:19 AM.
DH is for sure the materia to go for, but what of gear already maxed in DH? I hear mix messages of Crit or DET.
CaC isnt needed to move during fights.From what I know the reverse is true. Direct Hit is a static amount of attack increase with a 1% increase in chance to direct hit for every 40 points making it the easiest DPS stat to inflate. So I would say DH>Crit>Det. As a red mage, avoid spell speed at all costs as if it gets too high, it will mess with your mana gauge and corps-a-corps cooldown.
You can just use your GCD from dual cast to get back into melee range.
I tend to blow CaC the moment its available. (with only a few exceptions depending on upcoming mechanics.)
CLAIRE PENDRAGON
One thing I've learned is that Direct Hit has no impact on verCure spells, while Critical Hit does. That made me prioritize Critical Hit > Determination, since Direct Hit was still a relative newcomer.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.