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  1. #41
    Player
    Cyrocco's Avatar
    Join Date
    Aug 2015
    Location
    Wingardium Lominsaaa
    Posts
    266
    Character
    Lutemis Rangar
    World
    Adamantoise
    Main Class
    Lancer Lv 10
    Quote Originally Posted by Novak_04 View Post
    Using Royal Road in a dungeon and using it in a raid can be a bit different. In a dungeon, you can basically use it however you'd like because regardless of what you Royal Road, the fight will be over in a few minutes. Basically the cards don't hold as high of value in a dungeon-type setting, nor are they game-changers. In a raid, however, the Royal Road effect can be significant. You may understand what the ability does, but that doesn't mean you know how to use it. Dungeons =/= Raid.
    I played Dungeons at level 60. I played Raids at level 60. There isn't a huge change outside of individual mechanics. Otherwise you could state that people don't know how to use Royal Road with every new raid.

    Example: Cleared Sophia EX, therefore I know how to use Royal Road. But I haven't ran Zurvan, therefore I don't know how to Royal Road.
    (0)
    Last edited by Cyrocco; 07-14-2017 at 06:09 AM.

  2. #42
    Player
    NocturniaUzuki's Avatar
    Join Date
    Mar 2017
    Posts
    420
    Character
    Nocturnia Uzuki
    World
    Adamantoise
    Main Class
    Astrologian Lv 70
    While I'm a bit irked by the loss of our ability to see friendly AST statuses (which affects not only playing with another AST, but even other classes at higher levels of play, where a tank may see an AST has Bole held and infer that they won't need to use a cooldown on the next tank buster, etc), I mostly have no problem with not being able to remove RR. Frankly, doing that was always a pain for controller players, and I never bothered. It doesn't make that big a difference in most situations. The one time I really find it frustrating is when I literally just threw out a couple single-target cards and then need to use Spear on myself or Bole on a tank and find I only have the AoE RR effect. "Oh, it's essential that you use this card? Too bad! You have to overwrite your own buffs!" I don't mind having only having 50% effect potency if the stars didn't tell the future I had hoped for, but having to overwrite a bunch of well-placed cards just rubs me the wrong way.
    (0)

  3. #43
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Cyrocco View Post
    I played Dungeons at level 60. I played Raids at level 60. There isn't a huge change outside of individual mechanics. Otherwise you could state that people don't know how to use Royal Road with every new raid.
    I guess I should have been clearer when I referred to 'raids', I'm coming from the perspective of how these cards and abilities play out in relevant (and pre echo) Savage content. Understand that prior Coil/Savage raids have always played out very differently to EX primals and are typically a significant step up in terms of difficulty (More so for Gordias/Midas, less so for Creator), there's no reason to suggest that Omega Savage will be any different in this regard. It's also worth noting that you'll often prioritise cards very differently in certain turns (yes sometimes there is actually life beyond balance )

    Please don't take it as an insult or me trying to belittle you (My 'some actual understanding of...' comment was aimed at SE's class team, not you) but please appreciate that killing Sophia 6 months after her release isn't really worthy of 'raid experience'. And further on from that, try to understand that doing early and relevant Savage progression really opens your eyes to the more intricate details of this game, it's a whole different world compared to most primals. Guides, dummies and more casual content can only take you so far. It's not until you're sat in a TS with 7 other people theorycrafting up a means to extract another 10% raidwide DPS to pass a hurdle that you really start to understand how to get the best from the ways in which all these little abilities interact with each other.

    Quote Originally Posted by Cyrocco View Post
    So no. I don't need to be level 70 to understand the full capabilities of Royal Road.
    Rather, you'd need to be level 70 and have a good amount of experience doing early Savage progression to really understand the full capabilities of Royal Road, when it's good, when it's better off gone and how you can squeeze that last 10% out of it. Or rather that was the case until 4.0 took the axe to much of it's intricacy. To deny that each classes learning curve stops once you've read your level 70 tooltips is massively short sighted and healers are most certainly not exempt from this. For example, your comment on page one regarding Sleeve Draw has me suspecting that you don't appreciate how distracting and potentially detrimental that ability will likely be in a Savage progression setting if it's not used under very specific circumstances (Aka a Balance sitting in your pocket and you're fishing for an aoe Royal Road).

    Sorry in advance if that comes across as condescending but I really can't see any other way to sugar coat it better
    (3)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  4. #44
    Player
    Cyrocco's Avatar
    Join Date
    Aug 2015
    Location
    Wingardium Lominsaaa
    Posts
    266
    Character
    Lutemis Rangar
    World
    Adamantoise
    Main Class
    Lancer Lv 10
    I’m level 68. I haven’t made any detailed comments on it because I don’t have it. I’ve done my EX Raids for Heavensward. I’ve got my Anima. Royal Road simply doesn’t evolve further in the new content. There are slightly new situations, but it remains the same. There isn’t anything new besides processing the situation a different way.
    (0)

  5. #45
    Player
    nulloperations's Avatar
    Join Date
    Jul 2017
    Location
    Ishgard
    Posts
    5
    Character
    Tyr Animer
    World
    Faerie
    Main Class
    Machinist Lv 80
    It is weird that we can't see other AST cards. I don't mind the royal road thing, but it is weird the neat HUD system has also had the side effect of taking away the ability to work together with other AST. It would be like not being able to see if the other AST is in Day or Night stance.
    (0)

  6. #46
    Player
    Rivxkobe's Avatar
    Join Date
    Dec 2015
    Posts
    536
    Character
    Carmine Altair
    World
    Zalera
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Tonjiar View Post
    Could fix this by allowing cards not of the same type to stack, ie no double bole but bole and a balance.
    If this happened:

    AST/AST would be the only thing anyone would want, ever. Imagine: Balance + Arrow.
    (0)

  7. #47
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Cyrocco View Post
    I’m level 68. I haven’t made any detailed comments on it because I don’t have it. I’ve done my EX Raids for Heavensward*. I’ve got my Anima.
    Minus the two primals that best approached the level of real raid content. Thordan was a fantastic stepping stone into proper raid content and you're missing out there

    Quote Originally Posted by Cyrocco View Post
    Royal Road simply doesn’t evolve further in the new content. There are slightly new situations, but it remains the same. There isn’t anything new besides processing the situation a different way.
    We're getting somewhere! The 'slightly new' situations are infact the nuances where you can use cards you otherwise straight out auto discard. Bole on the Warrior during the last set of adds to enable them to just sit in deliverance full time long before we were geared or echo was out is a great example of a non DPS card being used to enable a very significant DPS gain. In a situation where you can only throw a single target balance? Knowing who is doing the best DPS at that point in time is another more straight forward example. You've got a lot more potential situations to process and you've got fractions of a second in which to do it if you really want to extract every last bit from your cards. This is not something you can learn from tooltips, forum posts or Mr Happy videos.

    Quote Originally Posted by Tonjiar View Post
    Could fix this by allowing cards not of the same type to stack, ie no double bole but bole and a balance.
    As above, not a chance, AST is a wonderful job, particularly when I'm not the one that's got to play it A change like that would have my group leaning on me to switch to it again as well, no thanks =(
    (0)
    Last edited by Sebazy; 07-14-2017 at 05:37 PM.
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  8. #48
    Player
    Gun-Cat's Avatar
    Join Date
    Jun 2016
    Posts
    124
    Character
    M'rin Vhani
    World
    Balmung
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Cyrocco View Post

    WHM/WHM only has raw healing power and no mitigation.
    I am taking a bold stance with this, but WHM will have the best single target migration tool after 3 patches of SB when tank HP grows. Divine Benison is a stupidly good shield, can be applied as an ogcd between cure/stone spam. Costs nothing other than a Lily and has a refreshingly short cooldown.
    (0)

  9. #49
    Player
    AlphaSonic's Avatar
    Join Date
    Jan 2015
    Posts
    516
    Character
    Shaartis Laggal
    World
    Louisoix
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Gun-Cat View Post
    I am taking a bold stance with this, but WHM will have the best single target migration tool after 3 patches of SB when tank HP grows. Divine Benison is a stupidly good shield, can be applied as an ogcd between cure/stone spam. Costs nothing other than a Lily and has a refreshingly short cooldown.
    Divine Benison -> Scales with target HP
    Aspected Benefic(NOC)/Adloquium -> Scales with own Mind

    It won't be better than Aspected Benefic or Adloquium because, PLOT TWIST, Healers also get more mind the more iLvl.
    (0)

  10. #50
    Player
    Bdyer's Avatar
    Join Date
    May 2016
    Posts
    113
    Character
    Alduin Mik'tala
    World
    Hyperion
    Main Class
    Conjurer Lv 70
    Before getting sleeve draw the only issue I find is the lack of seeing what other Ast's have.


    Once you get sleeve draw, not being to click off RR or stored cards is a large detriment to the skill. Having a card stored that does nothing for the party that you can't get rid off except using is annoying.
    (0)

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