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  1. #32
    Player
    GunnarBerwerf's Avatar
    Join Date
    Oct 2013
    Posts
    37
    Character
    Gunnar Berwerf
    World
    Siren
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Rhinos View Post
    Similar to tank str scaling issue, the hp of dps/healers relative to tanks will decrease each new ilvl tier. If the HP disparity becomes too extreme it could lead to issues where non-tanks are so frail they can barely survive a single auto attack if they pull aggro, because the damage is tuned for tank HP. Inversely, tanks could become so bulky that raid damage tuned for non-tanks is so low that tanks could ignore many mechanics.
    But Rhinos talking about HP purely, is that not how the game have always been? I dont remember any time in the game story , that the tank gear have ever had str on accessories, ever (talking about end game stuff). It was always VIT, and this "problem" was never a problem. And tanks always had more HP than non tanks, the proportion was never more than 2xish the average dps hp for warrior and 1.5xish for paladin and drk with everyone at the same ilv. Another thing is that the vit and str are capped by ilvs, unless the scaling code have been changed this time around, which we can only suppose since no one here have access to the source code, this should not be an issue taking into account the last 4 years of game.

    PVE wise the risk for the tanks have never been normal AOE mechanics, its always tank busters, and they had always been only targeted to tanks and so can be tuned properly to kill a tank no matter how much hp he have , it was always normal to normal AOE mechanics to not tickle tanks, and just be real threat to dps and healers.

    PVP in the other hand if they did not change it this time around how they did, a whole other system separate from PVE , yes it could be a problem, but even that problem they took out of the equation with the streamline of pvp

    I take my static for example, myself as a warrior in defiance have almost 62k HP while dps have 33-34k HP , the paladin have 48-49k , which have been that proportion i told about, and that proportion consistently do not change trough the tiers of content.

    If they put the system back for vit giving str, the proportion of increasing hp should not be a problem because it would not change as it is , it would only add ap, which again should be able to be changed in a formula if things get out of hand or they would need a nerf.

    All this "half-truth" SE tells about the HP inflation is because of the weakness effect that they changed, to reduce main dps/heal stats and not HP stat , which is *ding ding * VIT... and without messing with vit the tanks would not lose any AP when dyeing it would be a game breaking bug, like die to remove debuffs, get back up , and continue. The root of this whole problem lies in the change to weakness, they should have changed it to a flat -25% damage/heal , instead of -25% main stat.

    But again, please if im wrong in thinking what i think, please point out the error in my reasoning.
    (2)
    Last edited by GunnarBerwerf; 07-14-2017 at 02:58 AM.