Quote Originally Posted by Rhinos View Post
This only reinforces my point - tank HP has already inflated since 2.0 and will continue to with tank gear as it is. Even if it's not severe enough to be considered a problem right now, it eventually will be if tank gear is not adjusted. Removing Vit from the damage formula makes it easier to adjust HP values from future gear if needed.
Considering that any smart coder would put it so that they can adjust the stat weight of the affects of a given stat there is no way that removing vit from the damage formula makes it easier to adjust HP values. As they could adjust future tank armor VIT values for HP and then nudge the AP gain from vit for damage without affecting the HP gain at all. That is the point of adding extra child modifier slots.

Hell, in the Company of Heroes series a given weapon actually had a long list of child modifiers that altered how the weapon performed at a given range in terms of damage and accuracy based the target type, armor type, and facing, as well as influencing the critical event rate, what critical event was to occur, etc. Allowing weapons to be easily tuned to be buffed against particular targets.

Here they could have reduced the stat growth on armor pieces and bumped up the AP modifier for damage without HP gain being affected by anything other then average ilvl and how much raw stat.