Quote Originally Posted by Rhinos View Post
Tank HP inflation is a valid issue, but less for tanks and more so for non-tanks. Similar to tank str scaling issue, the hp of dps/healers relative to tanks will decrease each new ilvl tier. If the HP disparity becomes too extreme it could lead to issues where non-tanks are so frail they can barely survive a single auto attack if they pull aggro, because the damage is tuned for tank HP. Inversely, tanks could become so bulky that raid damage tuned for non-tanks is so low that tanks could ignore many mechanics.
At that point, they would be better served by making raid damage percentage based to keep it relevant (e.g. deals 50% of each player's max health in damage), although that could introduce a whole new can of worms (especially with the spaghetti code they're dealing with).

Not sure how I would feel about that, but we can cross that bridge if/when we get there.