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  1. #1
    Player
    BlueYukiao's Avatar
    Join Date
    Jun 2017
    Location
    Limsa Lominsa
    Posts
    10
    Character
    Blue Yukiao
    World
    Excalibur
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Kitfox View Post
    Which means any adjustment at any level range would affect all content.
    This is true for any stat adjustment. All talks of which stat should scale what are completely meaningless if the solution is to just tune the new gear to the new content. In such a case as that, no formulas have ever needed to change. Syz's original main point wass that there is no real tie to how taking AP off of VIT somehow spares us a runaway HP problem.

    The only case where this is true would be that they plan to increment new VIT values much more slowly now, and they WANT their tanks to do worthwhile damage. However, this is going to cause us to favor any STR option we can get our hands on until they rip our i270 accessories from our cold dead (probably from a tank buster) hands.
    (0)

  2. #2
    Player
    Kitfox's Avatar
    Join Date
    Nov 2011
    Posts
    1,113
    Character
    Lynn Nuvestrahl
    World
    Moogle
    Main Class
    Machinist Lv 90
    Quote Originally Posted by BlueYukiao View Post
    snip.
    My point has never been that HP inflation in particular would be a problem, but that it's overall a stupid system to balance when everything effects everything else, instead of being more modular. Changing VIT would affect both dps and hp, to balance you would have to alter AP modifiers, incoming damage, VIT values for other classes, old content etc, instead of just altering one value without affecting others. I refuse to see how the old VIT AP system is good besides making tanks happy that their right side upgrades affect their dps. I think the tank accessories are stupid, but the STR system is good. You're free to disagree with me but I don't think there's a logical argument that would make VIT scaling a better system design-wise.
    (2)

  3. #3
    Player
    Waliel's Avatar
    Join Date
    Aug 2013
    Posts
    1,153
    Character
    Waliel Hla
    World
    Cerberus
    Main Class
    Summoner Lv 90
    Quote Originally Posted by SyzzleSpark View Post
    What racks my stupid little brain is this: A tank that has been wearing full VIT for the entirety of this game's lifetime has had the content tuned to his/her HP (however poorly) and it has been growing steadily by the same rate over time with levels and gear - so, when did this sudden, legenedary "A WILD HP INFLATION HAS APPEARED" problem arise?

    Its like, SE just pulled this problem out of a hat and was like "THIS! THIS is the problem" and everyone in this thread is just smiling and nodding when it was not something that anyone had ever complained about before ever, it was never a topic on any Live Letter prior to this month, I've literally never heard anyone talk about HP inflation as being a problem this game has or has ever had until the past week.
    The time we'll have HP inflation problem is the time we'll have an overall stat inflation problem and Squenix could make tank damage scale off of PIE and it would not change anything. If the 45/45 scaling doesn't work for some reason related to cosmic rays, just skew it in favour of STR to 60/30 or so and keep the VIT lock. Make res sickness a flat -% damage instead of -% stats if that's a problem. I bet we'll have an AP inflation problem soon too.

    What we got was a scary sounding excuse in the hopes of making people happy.

    Quote Originally Posted by Kitfox View Post
    My point has never been that HP inflation in particular would be a problem, but that it's overall a stupid system to balance when everything effects everything else, instead of being more modular. Changing VIT would affect both dps and hp, to balance you would have to alter AP modifiers, incoming damage, VIT values for other classes, old content etc, instead of just altering one value without affecting others. I refuse to see how the old VIT AP system is good besides making tanks happy that their right side upgrades affect their dps. I think the tank accessories are stupid, but the STR system is good. You're free to disagree with me but I don't think there's a logical argument that would make VIT scaling a better system design-wise.
    Why would we need to alter incoming damage or VIT for other classes when literally the only thing that changes is if tanks get AP from VIT or not.
    (1)

    Yoshi-P is doing his best and is patching Endwalker. Please wait warmly until it is ready.

  4. #4
    Player
    Kitfox's Avatar
    Join Date
    Nov 2011
    Posts
    1,113
    Character
    Lynn Nuvestrahl
    World
    Moogle
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Waliel View Post
    Why would we need to alter incoming damage or VIT for other classes when literally the only thing that changes is if tanks get AP from VIT or not.
    Because if VIT increases both AP and HP, you can't increase/decrease one without affecting the other. If you want to change AP but retain the same eHP, you would need to alter incoming damage to match the HP change, otherwise tanks would have relatively inflated HP on AP increase and deflated HP on AP decrease. Now, if you alter incoming damage, you also have to adjust tank def/mdef or VIT (def/mdef) for all other classes, because raid AoEs hit everyone, not just tanks, unless you don't care how much they hit tanks for. For any AoE mechanics that are preceded or followed by tank busters, you probably would care.

    Alternatively you could adjust VIT:AP multiplier every time you want to make a change, which would affect the whole level range, unless they have level specific modifiers for the value. That could possibly break old content tuning, which you might or might not care about. Old players probably wouldn't, new players might.
    (2)
    Last edited by Kitfox; 07-13-2017 at 03:23 AM.