By adjusting enemy mechanics and their potency for a given skill. Hence why many current tank busters inflict a damage taken debuff to force regular tank swaps (and also why many 270 STR acc wearing tanks get obliterated, because they do not have the expected HP value the attack was balanced around) and those tank busters are generally not going to be aimed at the DPS, who take attacks the tanks can more easily brush off.
Balance is manipulated on more then just the players side of the coin.



Raid AoEs hit everyone, including tanks. If you balance incoming damage to tank hp, non-tank hp gets weaker, or if you balance to non-tank hp, tank hp get weaker. This is why you can't have the stats linked.By adjusting enemy mechanics and their potency for a given skill. Hence why many current tank busters inflict a damage taken debuff to force regular tank swaps (and also why many 270 STR acc wearing tanks get obliterated, because they do not have the expected HP value the attack was balanced around) and those tank busters are generally not going to be aimed at the DPS, who take attacks the tanks can more easily brush off.
Balance is manipulated on more then just the players side of the coin.


You're presenting a quandary that has no precedent in the game we are discussing as they've never needed to change the HP scaling formula. It. Is. Not. Connected. To. AP. Its relationship with VIT is completely different.
Dragoons have had more HP than other melee jobs since ARR. By the logic this entire thread is using, the infamous runaway HP inflation should be such that, 2 expansions later, raid AoEs should be killing every melee DPS that isn't a DRG, or DRGs should be surviving said raid AoEs with thousands of HP to spare.
Since when is anyone, SE included, concerned with old content exactly? Level/item sync goes so far above what would be considered anything less than faceroll what does it even matter? When was the last time any ARR content posed even the tiniest threat to players? Pretty much back in 2.x was relevant and never again. Likewise what heavensward content is anything but trivial? Tweaking damage slightly higher or slightly lower on already faceroll trivial content really isn't going to make one bit of difference.
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