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  1. #1
    Player
    Kitfox's Avatar
    Join Date
    Nov 2011
    Posts
    1,113
    Character
    Lynn Nuvestrahl
    World
    Moogle
    Main Class
    Machinist Lv 90
    Quote Originally Posted by SyzzleSpark View Post
    snip
    Riddle me this: How do you adjust tank HP, tank dps, non-tank hp and incoming damage separately without affecting each other if tanks dps and hp are linked on the same stat, also without screwing up the old content?
    (1)

  2. #2
    Player
    TankHunter678's Avatar
    Join Date
    May 2016
    Posts
    873
    Character
    Selena Zensh
    World
    Siren
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Kitfox View Post
    Riddle me this: How do you adjust tank HP, tank dps, non-tank hp and incoming damage separately without affecting each other if tanks dps and hp are linked on the same stat, also without screwing up the old content?
    By adjusting enemy mechanics and their potency for a given skill. Hence why many current tank busters inflict a damage taken debuff to force regular tank swaps (and also why many 270 STR acc wearing tanks get obliterated, because they do not have the expected HP value the attack was balanced around) and those tank busters are generally not going to be aimed at the DPS, who take attacks the tanks can more easily brush off.

    Balance is manipulated on more then just the players side of the coin.
    (0)

  3. #3
    Player
    Kitfox's Avatar
    Join Date
    Nov 2011
    Posts
    1,113
    Character
    Lynn Nuvestrahl
    World
    Moogle
    Main Class
    Machinist Lv 90
    Quote Originally Posted by TankHunter678 View Post
    By adjusting enemy mechanics and their potency for a given skill. Hence why many current tank busters inflict a damage taken debuff to force regular tank swaps (and also why many 270 STR acc wearing tanks get obliterated, because they do not have the expected HP value the attack was balanced around) and those tank busters are generally not going to be aimed at the DPS, who take attacks the tanks can more easily brush off.

    Balance is manipulated on more then just the players side of the coin.
    Raid AoEs hit everyone, including tanks. If you balance incoming damage to tank hp, non-tank hp gets weaker, or if you balance to non-tank hp, tank hp get weaker. This is why you can't have the stats linked.
    (1)

  4. #4
    Player
    SyzzleSpark's Avatar
    Join Date
    May 2016
    Posts
    663
    Character
    Pixiline Paradigm
    World
    Sargatanas
    Main Class
    Summoner Lv 66
    Quote Originally Posted by Kitfox View Post
    adjust tank HP, tank dps, non-tank hp and incoming damage separately
    You're presenting a quandary that has no precedent in the game we are discussing as they've never needed to change the HP scaling formula. It. Is. Not. Connected. To. AP. Its relationship with VIT is completely different.

    Dragoons have had more HP than other melee jobs since ARR. By the logic this entire thread is using, the infamous runaway HP inflation should be such that, 2 expansions later, raid AoEs should be killing every melee DPS that isn't a DRG, or DRGs should be surviving said raid AoEs with thousands of HP to spare.
    (4)

  5. #5
    Player
    Yorumi's Avatar
    Join Date
    Sep 2013
    Posts
    390
    Character
    Yorumi Eienyuki
    World
    Ultros
    Main Class
    Red Mage Lv 77
    Quote Originally Posted by Kitfox View Post
    Riddle me this: How do you adjust tank HP, tank dps, non-tank hp and incoming damage separately without affecting each other if tanks dps and hp are linked on the same stat, also without screwing up the old content?
    Since when is anyone, SE included, concerned with old content exactly? Level/item sync goes so far above what would be considered anything less than faceroll what does it even matter? When was the last time any ARR content posed even the tiniest threat to players? Pretty much back in 2.x was relevant and never again. Likewise what heavensward content is anything but trivial? Tweaking damage slightly higher or slightly lower on already faceroll trivial content really isn't going to make one bit of difference.
    (2)