Quote Originally Posted by SyzzleSpark View Post
No, stupid is blindly accepting something you are fed without questioning it, calling those that do stupid, and making excuses for a design choice that the customer base is viciously bucking against.
What you are describing has complete parity with simply removing STR from our gear and scaling VIT at whatever they would have scaled STR at, while not requiring an entire re-arrangement of the stat layout of our gear from the ground up. Any changes to the formula to STR through their non-rigid-modular game design could easily be made to the formula for VIT and would have no effect on our HP. Thrill and Defiance raise HP, they don't raise attack power. How am I stupid for pointing any of this out again? While we're on the topic, how are the ad-hominem's improving your argument?
If it scales off VIT they have to change the formula to make adjustments. Changing the formula changes all content done at all levels. Keeping it on STR and simply adding STR to our gear lets them pick and choose at which levels we get more or less attack power compared to our party members as a conscious design decision.

If it worked so well why haven't any of the other major MMOs tied attack power to the same stat that governs HP? It's harder to modify in general when damage and hp are intrinsically tied to one another.

Our runaway HP scaling is as much of a problem because eventually (hyperbole here to drive the point) we could end up with 5-6x more hp than anyone else which means tanks will never ever have to worry about getting blapped by anything intended to hurt a dps or healer. How do you tune solo content at that point? Hunt mobs? Should they do enough damage to warrant actually healing said massive hp pool? Do they introduce attacks that scale with how much VIT/HP their target has? It's problematic. The ranges need to be at least within the same ballpark. Tank HP needs to be higher but not necessarily so. They could keep our HP the same as a DPS but increase the effect defense/mdefense has on us instead, then use darkness damage type to penetrate the tank when they want to or other damage types to affect the rest of the raids.