Quote Originally Posted by Cevoh View Post
See I don't like this argument for the simple fact that if they want to adjust the damage they wouldn't have to adjust the VIT per gear they would just have to adjust the scaling. If we'd be doing to much damage they could just simply make it .45/.40 or whatever number they want, it wouldn't be hard and the "HP inflation" becomes null.
The problem comes with future gear upgrades and level cap raises. If they think tanks should do more (or less) damage in end-game fights, they can now just modify how much STR we get from the gear we are supposed to use in those fights. Changing the scaling instead would affect all fights - low-level as well as high-level.