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  1. #1
    Player
    BlackironTarkus's Avatar
    Join Date
    Jul 2015
    Location
    Ul'Dah
    Posts
    104
    Character
    Jin Karasu
    World
    Balmung
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Kai_Lee View Post
    If there is too much vit for tanks, why do my tanks hp drops to >10% against susanoo ex tanks buster?
    You missed the entire point of the post completely. The answer to your question however is your tanks are bad and don't know how to mitigate properly.
    (8)

  2. #2
    Player
    Cevoh's Avatar
    Join Date
    Jun 2017
    Posts
    13
    Character
    Cevoh Kimar
    World
    Gilgamesh
    Main Class
    Marauder Lv 70
    See I don't like this argument for the simple fact that if they want to adjust the damage they wouldn't have to adjust the VIT per gear they would just have to adjust the scaling. If we'd be doing to much damage they could just simply make it .45/.40 or whatever number they want, it wouldn't be hard and the "HP inflation" becomes null.
    (2)

  3. #3
    Player
    BlackironTarkus's Avatar
    Join Date
    Jul 2015
    Location
    Ul'Dah
    Posts
    104
    Character
    Jin Karasu
    World
    Balmung
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Cevoh View Post
    See I don't like this argument for the simple fact that if they want to adjust the damage they wouldn't have to adjust the VIT per gear they would just have to adjust the scaling. If we'd be doing to much damage they could just simply make it .45/.40 or whatever number they want, it wouldn't be hard and the "HP inflation" becomes null.
    It's probably easier to adjust the stat #'s on the new gear they're making instead of tearing into the attack power calculation for tanks for every single adjustment they want to make.
    (6)

  4. #4
    Player
    MistakeNot's Avatar
    Join Date
    Sep 2015
    Posts
    2,312
    Character
    Auriana Redsteele
    World
    Zodiark
    Main Class
    Paladin Lv 83
    Quote Originally Posted by Cevoh View Post
    See I don't like this argument for the simple fact that if they want to adjust the damage they wouldn't have to adjust the VIT per gear they would just have to adjust the scaling. If we'd be doing to much damage they could just simply make it .45/.40 or whatever number they want, it wouldn't be hard and the "HP inflation" becomes null.
    The problem comes with future gear upgrades and level cap raises. If they think tanks should do more (or less) damage in end-game fights, they can now just modify how much STR we get from the gear we are supposed to use in those fights. Changing the scaling instead would affect all fights - low-level as well as high-level.
    (3)