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  1. #51
    Player
    SuzakuCMX's Avatar
    Join Date
    Apr 2011
    Location
    Great Gubal Library
    Posts
    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    Quote Originally Posted by Maea View Post
    What about the times when players want to solo or low-man something? Not every role is well-equipped to stand alone or in a small group, so in these settings classes will really shine.
    You can hardly solo as it is. Can't kill more than 1-2 monsters your level before sitting to regen HP/MP, at least in my (low-level) experience. Party grinding is already the most efficient way to get XP, and if Job-parties will work as well as they're supposed to, only sub-30 and solo players are going to actually use classes.
    (0)

    Peach Parfait/Khulan Angura on Gilgamesh

  2. #52
    Player

    Join Date
    Mar 2011
    Posts
    144
    Quote Originally Posted by SuzakuCMX View Post
    You can hardly solo as it is. Can't kill more than 1-2 monsters your level before sitting to regen HP/MP, at least in my (low-level) experience. Party grinding is already the most efficient way to get XP, and if Job-parties will work as well as they're supposed to, only sub-30 and solo players are going to actually use classes.
    I kinda hope thats how end up. Though it would be cool if there was an area or place where you can't use jobs.
    (0)

  3. #53
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Jynx View Post


    Wait...your serious.

    Under the "Old" system every class could litteraly do everything.

    Pug, Marauder, Glad, Lancer could all tank like pros, do damage, spike hate, nothing any of them could do was special in any single way.

    Con and Thaum might as well have had the same name as there spells were almost interchangable a person playing the game would have no idea what the difference between the two classes was.

    Sure it was "Freedom" but for what? Letting every single class fill every single spot in a party was a good idea on paper, but as we have seen it was terrible in execution. I'm sorry but if you get upset when you need to use a variaty of people and classes to play the game you need to re-think why you are playing a MMO.

    "The holy trinity" will always exist, go check out Star Wars I hear it's rather loose with it's class system. Then again it looks like a single player game wrapped in a MMOskin to me, but who am I to judge. Just giving you a suggestion sense you don't seem pleased with the game current direction.

    Not that I'm saying "GTFO" either, I just think it's odd that someone actually found the class system in it's earliest state enjoyable at all. The freedom just led to me being bored and forced to level other jobs just so I could be good at my main class. Hell at least XI only made you level the other job half the way, FFXIV vanilla you had to level it to 50 to get any of the damn good skills.

    Leveling Lancer felt just like leveling marauder, hell even more so when I had all my marauder skills on my Lancers hot-bar...ugh.
    and once again you miss the point. if you have multiple 50's now you can do anything. i can just as easily switch to my dd gear and go on lancer as i can play on my mage and be the healer. the only difference between someone playing anything as before was omg i need to equip a different weapon.

    no matter how many times you say they played everything will not make it true. once you got into a party you played a role under both systems. i did not go into a fight as a dd/healer/nuker/debuffer/tank i went in as one of those. yes, i had the ability to change actions as needed to fill a role that was lacking, but it was to sacrifice the other role.

    only people that were not intelligent enough to understand the old system couldn't realize this.

    this goes back to my other statement. when i am online and there is a total of 50 na players online during na primetime hours how easy is it to find a group to play with? it was easier under the old system. there is no disputing that because it is a fact. if there's 50 total people online and i need a mage it is more likely to get someone into a group if i shout i need a thm or con than it is if i shout i need a con. that gives me double the chances to fill the party.

    sure the thm may not have been needed as a nuker and we may have needed them as a main healer or buffer, but the point was they were at least needed in the party to fill a role. just because they COULD do anything inside a party did not and never will mean that they DID fill every role in the party. it just gave options to fill a weak point in the group.
    (4)


    http://crystalknights.guildwork.com/

  4. #54
    Player
    Leira_Raine's Avatar
    Join Date
    Mar 2011
    Location
    Limsa, Land of the Pirates!
    Posts
    276
    Character
    Talia Renton
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Maea View Post
    I'm aware that Pugilist has these options now, but as far as I've noticed they don't influence my play style as much as my chosen cross-class abilities do. Plus, most other classes don't have abilities like these, so they have to rely on cross-classing to define alternate roles.



    Why do you say they can't coexist? Personally I feel that they complement each other very well, since they have different applications and different strengths and weaknesses. Keeping the class system doesn't take anything away from the job system as far as I can see, and vice versa.




    I think of it in the exact opposite way, actually. Why should we be locked into one class or job when most people in the real world have multiple talents and multiple passions? If people are willing to put in the work to master every class and job, why shouldn't they be able to? Conversely, if someone just wants to be the best Conjurer or Paladin he or she can be, there's nothing stopping him/her from doing so. People are free to role play both as single-class virtuosos and multi-class masters.

    FFXIV is a bit unique in this regard because a much higher number of players than expected have gone on to level all classes to 50. In FFXI, another multi-job MMO, the average player (in my experience) would only level one or two jobs to cap, and people with all jobs leveled were considered rare and quite hardcore indeed. However, because leveling has been some of the only content available for over a year now, people have found themselves going back and capping more and more classes, and I've already seen quite a few Paragon's Crowns running around. If we had more content to complete (another issue entirely...), we'd be less likely to max out all our classes and more likely to spend time on our particular favorites, creating a greater sense of attachment to the class and fostering some of the role playing atmosphere you're longing for.
    THIS! I also agree on changing classes on the fly. I haven't seen anything wrong with it, and with changing jobs in FFXI, I wanted to kick a puppy or a thousand. It was surprisingly tedious to the point that sometimes I just didn't bother switching classes. That and the loading times of the screen for the MH. I know that the load times can be remedied, but I really prefer this system to the other. I feel as if I can become anything, and I am WITH the class anyway. I AM a lancer. I've played that class for over a year, and I fell in love with my character for that. That and you can role-play as other classes at once. Role-playing does not have restrictions.

    I've been spoiled by it. I like the multiple class/job type. It allows for customization (I believe) and for me it just seems intriguing. I want to see how it will play out.
    (2)
    C'est Vie ou Mort!

  5. #55
    Player
    BlaiseLallaise's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    545
    Character
    Blaise Lallaise
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by darkstarpoet1 View Post
    and once again you miss the point. if you have multiple 50's now you can do anything. i can just as easily switch to my dd gear and go on lancer as i can play on my mage and be the healer. the only difference between someone playing anything as before was omg i need to equip a different weapon.

    no matter how many times you say they played everything will not make it true. once you got into a party you played a role under both systems. i did not go into a fight as a dd/healer/nuker/debuffer/tank i went in as one of those. yes, i had the ability to change actions as needed to fill a role that was lacking, but it was to sacrifice the other role.

    only people that were not intelligent enough to understand the old system couldn't realize this.

    this goes back to my other statement. when i am online and there is a total of 50 na players online during na primetime hours how easy is it to find a group to play with? it was easier under the old system. there is no disputing that because it is a fact. if there's 50 total people online and i need a mage it is more likely to get someone into a group if i shout i need a thm or con than it is if i shout i need a con. that gives me double the chances to fill the party.

    sure the thm may not have been needed as a nuker and we may have needed them as a main healer or buffer, but the point was they were at least needed in the party to fill a role. just because they COULD do anything inside a party did not and never will mean that they DID fill every role in the party. it just gave options to fill a weak point in the group.
    QFT! The community needs more people with your mindset.
    (1)

  6. #56
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    It doesn't matter what the old system allowed us to do, its gone for good and its not coming back.

    There is a good chance that over the next 6-7 months classes could be removed completely depending on how players adapt to the job system.

    Wishing things could have been different is a waste of time.
    (0)

  7. #57
    Player

    Join Date
    Oct 2011
    Posts
    117
    Armoury System ruins party play balance completely and I can't wait till it's out of the window entirely.
    (2)
    Do you remember how it will feel, cold grinding grizzly bear jaws hot on your heels. - Jim Morrison

  8. #58
    Player

    Join Date
    Mar 2011
    Posts
    174
    Quote Originally Posted by darkstarpoet1 View Post
    if you have multiple 50's now you can do anything. i can just as easily switch to my dd gear and go on lancer as i can play on my mage and be the healer. the only difference between someone playing anything as before was omg i need to equip a different weapon.
    The important difference is that now someone who has ONLY LNC at 50 can play about as well as someone who has all classes at 50. Excessive multiclassing no longer gives you significant power advantages through cherry-picking abilities.
    (0)
    the above should not be taken seriously under any circumstances.

  9. #59
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    896
    Quote Originally Posted by Isaveron View Post
    Either cancel the job system, or fully abolish the class system. Both can't coexist with each other, which is why the armoury system was gutted over the past 6 or so months.
    Because you've seen them working together and know this to be the case? The point is that jobs are for large groups where everyone doesnt need to be self sufficient, but classes are there for more flexible small-man and solo stuff.

    Seems like it should work pretty well imo.

    I do think personally that they could've given class uniqueness without gutting all the class combos however. Why couldn't they give each class their own resources rather than just MP and TP? That could've led to more interesting behaviour and adaptation depending on your class. For example marauders having rage would function a lot differently to a gladiator who could use a combo system or something.
    (1)

  10. #60
    Player
    Cendres's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    947
    Character
    Cindrie Estelloix
    World
    Halicarnassus
    Main Class
    Red Mage Lv 90
    I logged in the other day to check out 1.20 and promptly logged out. Thanks for destroying my favorite part of the game, I guess my fears came true after all. What a shame, this is such a beautiful game but the new direction has broken my heart. I was really looking forwards to the class changes, I thought it would improve on what we had and instead I found my conjurer stripped bare and restricted.

    So long FF I'll check with you again next year, but in my humble opinion what you've done to the classes is a throw back to what is safe and a waste of what the game could have been.
    (4)
    Last edited by Cendres; 12-24-2011 at 03:09 PM.

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