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  1. #1
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    Jul 2011
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    Quote Originally Posted by Maea View Post
    Why do you say they can't coexist?
    Because a system which is suppose to give you absolute freedom can not coexist with a system that restricts you, both are mutually exclusive and should be common sense to you. What we have today isn't even the original concept of the armoury system, it's a shell of its former self, so the new development team proved me right by their slow destruction of it in preparation for the new Job System.
    (0)

  2. #2
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    Mar 2011
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    Quote Originally Posted by Isaveron View Post
    What we have today isn't even the original concept of the armoury system, it's a shell of its former self, so the new development team proved me right by their slow destruction of it in preparation for the new Job System.
    What we have to day is actually much closer to the original vision of the Armoury than anything we've seen since launch.

    The offical website has since been updated, but there used to be a short story to visualize how players are intended to use the Armoury, and it was pretty much exactly what we have now: You can have multiple classes spread over the 4 disciplines, and freely switch between them, with a few selected skills to use cross-class.

    The idea was never to level all classes and build your own hodgepodge class.
    (8)
    Last edited by Naqaj; 12-21-2011 at 07:42 PM.
    the above should not be taken seriously under any circumstances.

  3. #3
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Isaveron View Post
    Because a system which is suppose to give you absolute freedom can not coexist with a system that restricts you, both are mutually exclusive and should be common sense to you. What we have today isn't even the original concept of the armoury system, it's a shell of its former self, so the new development team proved me right by their slow destruction of it in preparation for the new Job System.
    And why not? The way I see things set up, CLASS is more flexible on solo play, and JOB is geared towards party play.

    I like the way things are going, gives opportunities like GLA to branch off. Like if they released Dark Knight, it would be a job stone for GLA. Can switch between PLD and DRK within one class. I like this idea.
    (2)

  4. #4
    Player
    Leira_Raine's Avatar
    Join Date
    Mar 2011
    Location
    Limsa, Land of the Pirates!
    Posts
    276
    Character
    Talia Renton
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Maea View Post
    I'm aware that Pugilist has these options now, but as far as I've noticed they don't influence my play style as much as my chosen cross-class abilities do. Plus, most other classes don't have abilities like these, so they have to rely on cross-classing to define alternate roles.



    Why do you say they can't coexist? Personally I feel that they complement each other very well, since they have different applications and different strengths and weaknesses. Keeping the class system doesn't take anything away from the job system as far as I can see, and vice versa.




    I think of it in the exact opposite way, actually. Why should we be locked into one class or job when most people in the real world have multiple talents and multiple passions? If people are willing to put in the work to master every class and job, why shouldn't they be able to? Conversely, if someone just wants to be the best Conjurer or Paladin he or she can be, there's nothing stopping him/her from doing so. People are free to role play both as single-class virtuosos and multi-class masters.

    FFXIV is a bit unique in this regard because a much higher number of players than expected have gone on to level all classes to 50. In FFXI, another multi-job MMO, the average player (in my experience) would only level one or two jobs to cap, and people with all jobs leveled were considered rare and quite hardcore indeed. However, because leveling has been some of the only content available for over a year now, people have found themselves going back and capping more and more classes, and I've already seen quite a few Paragon's Crowns running around. If we had more content to complete (another issue entirely...), we'd be less likely to max out all our classes and more likely to spend time on our particular favorites, creating a greater sense of attachment to the class and fostering some of the role playing atmosphere you're longing for.
    THIS! I also agree on changing classes on the fly. I haven't seen anything wrong with it, and with changing jobs in FFXI, I wanted to kick a puppy or a thousand. It was surprisingly tedious to the point that sometimes I just didn't bother switching classes. That and the loading times of the screen for the MH. I know that the load times can be remedied, but I really prefer this system to the other. I feel as if I can become anything, and I am WITH the class anyway. I AM a lancer. I've played that class for over a year, and I fell in love with my character for that. That and you can role-play as other classes at once. Role-playing does not have restrictions.

    I've been spoiled by it. I like the multiple class/job type. It allows for customization (I believe) and for me it just seems intriguing. I want to see how it will play out.
    (2)
    C'est Vie ou Mort!

  5. #5
    Player
    Jinko's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    I've always hated the armoury system, as other have said though it barely exists now, personally I am in favour of them doing away with classes completely and replacing them with jobs.

    I do like that classes/jobs are defined by weapons though, as for cross class skills I couldn't care less about them.
    (3)

  6. #6
    Player
    Spellbinder's Avatar
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    Mar 2011
    Posts
    588
    Character
    Chenn Maboroshi
    World
    Tiamat
    Main Class
    Arcanist Lv 90
    Maybe it's because I've only played mages and never melee, but they pretty much stomped on any diversification those classes could have had. You're either going to get yelled at for not being the healer (Conjurer) or get laughed at for thinking you can do something besides nukes (Thaumaturge). Even with cross-classing, it no longer seems feasible to create a mage that can find a middle ground between support and damage.
    (3)

  7. #7
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    @OP

    Some things we need to realize before I respond to your post.

    What people are saying is that the system should not be subtracted from, and no extra "classes" (read: jobs) should be added. They want to have one class system in the game and no more. More is confusing, and it's convoluted because they didn't dream up the class/job system from scratch, it mutated ungracefully after they decided to axe the Armoury system. So we want our jobs to be our classes, but we still want the table scraps of the Armoury system, including the ability to equip other classes' (jobs') abilities.

    Also it's pointless to speak of preserving the Armoury system since what is the definition of that? If it's the Armoury system from 1 year ago it's already gone. So to speak of it is to speak of the dev team REVERSING decisions they've already made, and causing them to lose face. I don't like asking people to lose face because they're not going to listen to me.

    The Armoury system as it was is already in a coma. It exists as the following: change jobs on the fly, and equip 10 abilities as a max level job from a very limited list of other abilities. I don't think any of us want to see that end, but we know we aren't going to get a real Armoury system until the next Final Fantasy online game comes out that isn't a screw-up.

    So at this point you have two choices:

    Settle for a convoluted class/job system with a lot of meaningless complexity and inconveniences, or

    Ask for the abolishment of the class system so you can exist as a more well-rounded character in the game world free of fetters.
    (2)

  8. #8
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    I think more abilities might become cross-classable after more time has passed and they can gauge how exploitable they are. I don't think this is the case with most abilities, seeing as how traits boost some skills that are currently exclusive. I bet stuff like Blissful Mind would see a good deal of use on a few other classes, but then you get the whole "Sentinel" debacle all over again.
    (1)

  9. #9
    Player
    Petdo's Avatar
    Join Date
    Apr 2011
    Posts
    202
    Character
    Ma Nya
    World
    Tonberry
    Main Class
    Goldsmith Lv 60
    The reason I didnt play DoW/DoM class because it lack of class uniqueness... but the current improvement bring back the class uniqueness and I prefer it this way.

    I know that it fun to custom your character with anything from any class... but it proved that it suck in long-run.
    Yes, some people love it but yes most people don't like it either.
    (2)

  10. #10
    Player
    Maea's Avatar
    Join Date
    Oct 2011
    Posts
    25
    Character
    Maea Sorayya
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Petdo View Post
    The reason I didnt play DoW/DoM class because it lack of class uniqueness... but the current improvement bring back the class uniqueness and I prefer it this way.

    I know that it fun to custom your character with anything from any class... but it proved that it suck in long-run.
    Yes, some people love it but yes most people don't like it either.
    I didn't mean to imply that I want them to reverse class changes. I agree that reforms were needed, and greater specificity for each class has made them more engaging and easy to understand. I just don't want SE to take this to the extreme and opt for totally fixed classes/jobs that don't allow for any sort of cross-classing whatsoever. I'll make an edit to the OP to make sure this is clear.

    P.S. I'll respond to additional posts at some point tonight or tomorrow.
    (3)
    Last edited by Maea; 12-21-2011 at 05:53 PM.

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