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  1. #11
    Player
    lamerider's Avatar
    Join Date
    Oct 2011
    Posts
    80
    Character
    Mr Sux
    World
    Behemoth
    Main Class
    Gladiator Lv 1
    Armoury system is the biggest failure option of this game imo.
    it kills role play simply.
    nobody can become Swordsman , Puglist , Mages.
    Yes you can "play" it , but you can't "become" it.
    (if someone has 50 GRA and ARC , and he says "I'm swordsman" , but how do you call him as swordsman while he can change it in 5 seconds?
    he is actually just picking swords skill currently.
    the truth of Armoury system is nobody can belong any classes since they can play everything..
    only choosing 1 skill thats what we do, not being some profession.)
    this is massively multiplayer online role-playing game buddy.
    even i'm not hardcore role player , but..just sad to see zero role playing atmosphere in this game..
    so i say Yes to no-armory system
    and No to the armory system..
    (6)

  2. #12
    Player
    Lucifer's Avatar
    Join Date
    Mar 2011
    Posts
    413
    Character
    Lucifer Morningstar
    World
    Ultima
    Main Class
    Arcanist Lv 3
    I'd rather they do away with it.
    (5)
    All I see is hurr.

  3. #13
    Player

    Join Date
    May 2011
    Location
    Gridania
    Posts
    1,302
    Quote Originally Posted by KamikazeMan View Post
    I actually love the current armory system and hope that they build upon it rather than scrap it.
    I agree. I would like to see more abilities we can cross class that are benefitial on other classes.
    (7)

  4. #14
    Player
    Maea's Avatar
    Join Date
    Oct 2011
    Posts
    25
    Character
    Maea Sorayya
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Altanas View Post
    You have a compromise in Fists of Fire/Earth and soon Wind which can achieve that.
    Shame about MP cost but its balance-able.
    I'm aware that Pugilist has these options now, but as far as I've noticed they don't influence my play style as much as my chosen cross-class abilities do. Plus, most other classes don't have abilities like these, so they have to rely on cross-classing to define alternate roles.

    Quote Originally Posted by Isaveron View Post
    Either cancel the job system, or fully abolish the class system. Both can't coexist with each other, which is why the armoury system was gutted over the past 6 or so months.
    Why do you say they can't coexist? Personally I feel that they complement each other very well, since they have different applications and different strengths and weaknesses. Keeping the class system doesn't take anything away from the job system as far as I can see, and vice versa.


    Quote Originally Posted by lamerider View Post
    Armoury system is the biggest failure option of this game imo.
    it kills role play simply.
    nobody can become Swordsman , Puglist , Mages.
    Yes you can "play" it , but you can't "become" it.
    (if someone has 50 GRA and ARC , and he says "I'm swordsman" , but how do you call him as swordsman while he can change it in 5 seconds?
    he is actually just picking swords skill currently.
    the truth of Armoury system is nobody can belong any classes since they can play everything..
    only choosing 1 skill thats what we do, not being some profession.)
    this is massively multiplayer online role-playing game buddy.
    even i'm not hardcore role player , but..just sad to see zero role playing atmosphere in this game..
    so i say Yes to no-armory system
    and No to the armory system..
    I think of it in the exact opposite way, actually. Why should we be locked into one class or job when most people in the real world have multiple talents and multiple passions? If people are willing to put in the work to master every class and job, why shouldn't they be able to? Conversely, if someone just wants to be the best Conjurer or Paladin he or she can be, there's nothing stopping him/her from doing so. People are free to role play both as single-class virtuosos and multi-class masters.

    FFXIV is a bit unique in this regard because a much higher number of players than expected have gone on to level all classes to 50. In FFXI, another multi-job MMO, the average player (in my experience) would only level one or two jobs to cap, and people with all jobs leveled were considered rare and quite hardcore indeed. However, because leveling has been some of the only content available for over a year now, people have found themselves going back and capping more and more classes, and I've already seen quite a few Paragon's Crowns running around. If we had more content to complete (another issue entirely...), we'd be less likely to max out all our classes and more likely to spend time on our particular favorites, creating a greater sense of attachment to the class and fostering some of the role playing atmosphere you're longing for.
    (7)

  5. #15
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    I've always hated the armoury system, as other have said though it barely exists now, personally I am in favour of them doing away with classes completely and replacing them with jobs.

    I do like that classes/jobs are defined by weapons though, as for cross class skills I couldn't care less about them.
    (3)

  6. #16
    Player
    Spellbinder's Avatar
    Join Date
    Mar 2011
    Posts
    588
    Character
    Chenn Maboroshi
    World
    Tiamat
    Main Class
    Arcanist Lv 90
    Maybe it's because I've only played mages and never melee, but they pretty much stomped on any diversification those classes could have had. You're either going to get yelled at for not being the healer (Conjurer) or get laughed at for thinking you can do something besides nukes (Thaumaturge). Even with cross-classing, it no longer seems feasible to create a mage that can find a middle ground between support and damage.
    (3)

  7. #17
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    @OP

    Some things we need to realize before I respond to your post.

    What people are saying is that the system should not be subtracted from, and no extra "classes" (read: jobs) should be added. They want to have one class system in the game and no more. More is confusing, and it's convoluted because they didn't dream up the class/job system from scratch, it mutated ungracefully after they decided to axe the Armoury system. So we want our jobs to be our classes, but we still want the table scraps of the Armoury system, including the ability to equip other classes' (jobs') abilities.

    Also it's pointless to speak of preserving the Armoury system since what is the definition of that? If it's the Armoury system from 1 year ago it's already gone. So to speak of it is to speak of the dev team REVERSING decisions they've already made, and causing them to lose face. I don't like asking people to lose face because they're not going to listen to me.

    The Armoury system as it was is already in a coma. It exists as the following: change jobs on the fly, and equip 10 abilities as a max level job from a very limited list of other abilities. I don't think any of us want to see that end, but we know we aren't going to get a real Armoury system until the next Final Fantasy online game comes out that isn't a screw-up.

    So at this point you have two choices:

    Settle for a convoluted class/job system with a lot of meaningless complexity and inconveniences, or

    Ask for the abolishment of the class system so you can exist as a more well-rounded character in the game world free of fetters.
    (2)

  8. #18
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    I think more abilities might become cross-classable after more time has passed and they can gauge how exploitable they are. I don't think this is the case with most abilities, seeing as how traits boost some skills that are currently exclusive. I bet stuff like Blissful Mind would see a good deal of use on a few other classes, but then you get the whole "Sentinel" debacle all over again.
    (1)

  9. #19
    Player
    Petdo's Avatar
    Join Date
    Apr 2011
    Posts
    202
    Character
    Ma Nya
    World
    Tonberry
    Main Class
    Goldsmith Lv 60
    The reason I didnt play DoW/DoM class because it lack of class uniqueness... but the current improvement bring back the class uniqueness and I prefer it this way.

    I know that it fun to custom your character with anything from any class... but it proved that it suck in long-run.
    Yes, some people love it but yes most people don't like it either.
    (2)

  10. #20
    Player
    SuzakuCMX's Avatar
    Join Date
    Apr 2011
    Location
    Great Gubal Library
    Posts
    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    I would prefer if the armory system (classes) gave us Weapon Skills and abilities and Jobs were not locked to one class and gave us access to magic and increased stats.

    The basic information they've given us on the upcoming job system seems inflexible and contrary to what the armory system is (which is the ability to customize classes for your enjoyment). The job system on the other hand is just giving up cross-classing skills to make your current class more effective....which makes me think that they're going to completely override the armory system anyways (since 8 people highly effective at their role > 4 jack-of-all-trades...8-job parties are going to be more popular than 8 persons using the armory system).
    (1)

    Peach Parfait/Khulan Angura on Gilgamesh

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