Quote Originally Posted by OMEGA_HACK View Post
I really hate pulling from other MMOs to give/make a point but I suggest looking up some of the melee WHMs in XI, equipped properly they could out DPS some of the highest DPS-able jobs in that game...its not impossible.

And to make reference within the game, duo'd Toto-Rak (LNC and CNJ) from levels 25 (each) to 35, CNJ did engage (melee) on the monsters and made it A LOT faster (since you are under a 1hr time limit) and was worth it. Granted this was during 1.19 but I don't see why CNJ still couldn't do it now.
Wow, you are completely missing the point. Your looking at just the classes. You have to look at just the classes in relation to the jobs. As it stands now in many cases, jobs are going to make classes obsolete. A CNJ melee(ing?) is still a healer by FAR, and will never be selected to a DD. That's the problem, if the classes are not versatile enough then they'll just be left out to die. And there's no reason to think that a whm couldn't melee as good or better than a cnj, since the few abilities that a cnj can get from other classes that increase it's damage make little difference.

As it stands there has to be some changes. Maybe after the jobs come out they can retool the classes. Put less of an emphasis for identification for classes (since that's taken care of with jobs) and push them for versatility. Remove some defensive abilities from Glad and add something with damage. Decrease LNC's damage a bit and give them some party support abilities. Make CNJ nukes worth something. And make some of the cross class-able abilities more effective all together to merit usage and push for that versatility.