But to deny that CNJ could never melee is naive, in a small party (solo or duo) I encourage that mage to melee, it does two things: 1) adds DPS 2) makes it easier to manage protective spells
Thinking that just because a cnj can melee at all, makes it versatile, regardless of how little damage it does, is what's naive. Now if cnj could equip itself right, boost it's melee damage enough to really be efficient at DDing, that would be a differnt story. But as it stands now, there's no reason to think that WHM won't be just as good as CNJ at melee.

As it stands right now, Glad looks to be just a PLD with the ability to use some cross class skills.

I'm one of the ones who want classes to remain, even if it's jsut for solo/duo play, but as it stands now there seems to be little reason to have them at all.