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  1. #1
    Player
    darkstarpoet1's Avatar
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    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Jynx View Post
    The classes as they are are doomed to either languish in obscurity or flat out be removed from the game. The "Armoury" system is allready giving off it's own death throws.

    Class specific skills, bonuses on specific classes, ect.

    Personally I hope the jobs do such a good job at defining our roles as players that the class system eventually dissapears and the developers focus on keeping us unique but usefull. Jack of all trades for all jobs ends up with everyone doing the same thing only slighty different way and ends up a boring homogonized mess as we seen at XIV launch.
    this is where you are wrong. with the new system you have the exact thing you complained about with the old system. everyone will not only do the same things, but have the very same setups of skills as everyone else on that class. that is under the system that you support now.

    under the old system there were many more options on what skills and abilities you could use along with point allotments. that was tons of extra ways in which people could make their character different and set them up however they enjoyed to play.

    no matter how bad you claim the classes were they were exactly the same grouping as there is now. there was a tank/mage/dd then just as well as there is now. the good thing the armory system did was allow many more ways in which you could get a party. if you are on a big server it may not matter much, but on a small server like i am trying to find a party at 9pm eastern when there is a total of 50 na players 1-50 on isn't very easy.

    the original way allowed another class to fill the role in the party that was needed whenever they needed to. i'll use thm for example. it was the dot/nuker, but if there was no con online to party with the thm could fill that role and heal. if a gladiator wasn't available a marauder could fill his role. it allowed diversity and flexibility within the party for people to cover another party members role if there was not enough of that class to fill it.

    at least under the old system we could have classes with completely different gear/stats/abilities. the new way you see a class and they are completely the same as the next one you see.

    i enjoyed the freedom and that is why i got the game in the first place and stayed for a year and the reason i left xi after only 2 weeks.
    (1)


    http://crystalknights.guildwork.com/

  2. #2
    Player Jynx's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by darkstarpoet1 View Post
    this is where you are wrong. with the new system you have the exact thing you complained about with the old system.


    Wait...your serious.

    Under the "Old" system every class could litteraly do everything.

    Pug, Marauder, Glad, Lancer could all tank like pros, do damage, spike hate, nothing any of them could do was special in any single way.

    Con and Thaum might as well have had the same name as there spells were almost interchangable a person playing the game would have no idea what the difference between the two classes was.

    Sure it was "Freedom" but for what? Letting every single class fill every single spot in a party was a good idea on paper, but as we have seen it was terrible in execution. I'm sorry but if you get upset when you need to use a variaty of people and classes to play the game you need to re-think why you are playing a MMO.

    "The holy trinity" will always exist, go check out Star Wars I hear it's rather loose with it's class system. Then again it looks like a single player game wrapped in a MMOskin to me, but who am I to judge. Just giving you a suggestion sense you don't seem pleased with the game current direction.

    Not that I'm saying "GTFO" either, I just think it's odd that someone actually found the class system in it's earliest state enjoyable at all. The freedom just led to me being bored and forced to level other jobs just so I could be good at my main class. Hell at least XI only made you level the other job half the way, FFXIV vanilla you had to level it to 50 to get any of the damn good skills.

    Leveling Lancer felt just like leveling marauder, hell even more so when I had all my marauder skills on my Lancers hot-bar...ugh.
    (0)

  3. #3
    Player

    Join Date
    Dec 2011
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    3
    Have to say I totally agree with Poet on this. The old armory system allowed much better customization of your character. The more you worked on the other the classes the more options you had to customize the way you used different classes. How anyone could think Lancer and Marauder felt the same in the old system is beyond me. In the 1.20 system there's hardly any point in leveling up another class if you're content with the one you're playing as. Not to mention if a class is practically useless like THM, there's no hope in ever using it for anything other than messing around. Previously, especially pre 1.18, you could run THM as nuker/debuffer, healer/buffer, or a straight DD. If you had a good enough party you could almost run some fights without a mage if the party had the right abilities in place and the players were good enough. After 1.20 it doesn't take much skill at all other than being able to pay attention to a health bar, and if your healers can't keep up you have little hope of being able to manage yourself enough to keep the fight going since you can't build TP fast enough or throw a cure on yourself that's worth half a crud.

    In summation, old system = lots of variety and always a way to better yourself, new system = little variety and little hope to better yourself. Unless you want to play a different class because you really like it, there's little reason to play it other than saying you have it.


    BTW, I kinda like the idea of unlockable classes. Then have the "master classes" require a certain subset of R50's to unlock them. Maybe a game will come up with a system like that some day. Lord knows FFXIV is going the complete opposite direction, so it's not gonna happen here.
    (2)

  4. #4
    Player

    Join Date
    Dec 2011
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    3
    Quote Originally Posted by Jynx View Post




    Under the "Old" system every class could litteraly do everything.

    Pug, Marauder, Glad, Lancer could all tank like pros, do damage, spike hate, nothing any of them could do was special in any single way.

    Con and Thaum might as well have had the same name as there spells were almost interchangable a person playing the game would have no idea what the difference between the two classes was.




    I just had to quote this. Are we even playing the same game? Or do I need to do I need to start doing drugs? Sorry about the sarcasm, but I can't understand how anyone that really played the old system effectively could think this way.
    (3)

  5. #5
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
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    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Jynx View Post


    Wait...your serious.

    Under the "Old" system every class could litteraly do everything.

    Pug, Marauder, Glad, Lancer could all tank like pros, do damage, spike hate, nothing any of them could do was special in any single way.

    Con and Thaum might as well have had the same name as there spells were almost interchangable a person playing the game would have no idea what the difference between the two classes was.

    Sure it was "Freedom" but for what? Letting every single class fill every single spot in a party was a good idea on paper, but as we have seen it was terrible in execution. I'm sorry but if you get upset when you need to use a variaty of people and classes to play the game you need to re-think why you are playing a MMO.

    "The holy trinity" will always exist, go check out Star Wars I hear it's rather loose with it's class system. Then again it looks like a single player game wrapped in a MMOskin to me, but who am I to judge. Just giving you a suggestion sense you don't seem pleased with the game current direction.

    Not that I'm saying "GTFO" either, I just think it's odd that someone actually found the class system in it's earliest state enjoyable at all. The freedom just led to me being bored and forced to level other jobs just so I could be good at my main class. Hell at least XI only made you level the other job half the way, FFXIV vanilla you had to level it to 50 to get any of the damn good skills.

    Leveling Lancer felt just like leveling marauder, hell even more so when I had all my marauder skills on my Lancers hot-bar...ugh.
    and once again you miss the point. if you have multiple 50's now you can do anything. i can just as easily switch to my dd gear and go on lancer as i can play on my mage and be the healer. the only difference between someone playing anything as before was omg i need to equip a different weapon.

    no matter how many times you say they played everything will not make it true. once you got into a party you played a role under both systems. i did not go into a fight as a dd/healer/nuker/debuffer/tank i went in as one of those. yes, i had the ability to change actions as needed to fill a role that was lacking, but it was to sacrifice the other role.

    only people that were not intelligent enough to understand the old system couldn't realize this.

    this goes back to my other statement. when i am online and there is a total of 50 na players online during na primetime hours how easy is it to find a group to play with? it was easier under the old system. there is no disputing that because it is a fact. if there's 50 total people online and i need a mage it is more likely to get someone into a group if i shout i need a thm or con than it is if i shout i need a con. that gives me double the chances to fill the party.

    sure the thm may not have been needed as a nuker and we may have needed them as a main healer or buffer, but the point was they were at least needed in the party to fill a role. just because they COULD do anything inside a party did not and never will mean that they DID fill every role in the party. it just gave options to fill a weak point in the group.
    (4)


    http://crystalknights.guildwork.com/

  6. #6
    Player
    BlaiseLallaise's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    545
    Character
    Blaise Lallaise
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by darkstarpoet1 View Post
    and once again you miss the point. if you have multiple 50's now you can do anything. i can just as easily switch to my dd gear and go on lancer as i can play on my mage and be the healer. the only difference between someone playing anything as before was omg i need to equip a different weapon.

    no matter how many times you say they played everything will not make it true. once you got into a party you played a role under both systems. i did not go into a fight as a dd/healer/nuker/debuffer/tank i went in as one of those. yes, i had the ability to change actions as needed to fill a role that was lacking, but it was to sacrifice the other role.

    only people that were not intelligent enough to understand the old system couldn't realize this.

    this goes back to my other statement. when i am online and there is a total of 50 na players online during na primetime hours how easy is it to find a group to play with? it was easier under the old system. there is no disputing that because it is a fact. if there's 50 total people online and i need a mage it is more likely to get someone into a group if i shout i need a thm or con than it is if i shout i need a con. that gives me double the chances to fill the party.

    sure the thm may not have been needed as a nuker and we may have needed them as a main healer or buffer, but the point was they were at least needed in the party to fill a role. just because they COULD do anything inside a party did not and never will mean that they DID fill every role in the party. it just gave options to fill a weak point in the group.
    QFT! The community needs more people with your mindset.
    (1)

  7. #7
    Player

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    Mar 2011
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    174
    Quote Originally Posted by darkstarpoet1 View Post
    if you have multiple 50's now you can do anything. i can just as easily switch to my dd gear and go on lancer as i can play on my mage and be the healer. the only difference between someone playing anything as before was omg i need to equip a different weapon.
    The important difference is that now someone who has ONLY LNC at 50 can play about as well as someone who has all classes at 50. Excessive multiclassing no longer gives you significant power advantages through cherry-picking abilities.
    (0)
    the above should not be taken seriously under any circumstances.

  8. #8
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    It doesn't matter what the old system allowed us to do, its gone for good and its not coming back.

    There is a good chance that over the next 6-7 months classes could be removed completely depending on how players adapt to the job system.

    Wishing things could have been different is a waste of time.
    (0)

  9. #9
    Player

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    Oct 2011
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    117
    Armoury System ruins party play balance completely and I can't wait till it's out of the window entirely.
    (2)
    Do you remember how it will feel, cold grinding grizzly bear jaws hot on your heels. - Jim Morrison

  10. #10
    Player
    Cendres's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    947
    Character
    Cindrie Estelloix
    World
    Halicarnassus
    Main Class
    Red Mage Lv 90
    I logged in the other day to check out 1.20 and promptly logged out. Thanks for destroying my favorite part of the game, I guess my fears came true after all. What a shame, this is such a beautiful game but the new direction has broken my heart. I was really looking forwards to the class changes, I thought it would improve on what we had and instead I found my conjurer stripped bare and restricted.

    So long FF I'll check with you again next year, but in my humble opinion what you've done to the classes is a throw back to what is safe and a waste of what the game could have been.
    (4)
    Last edited by Cendres; 12-24-2011 at 03:09 PM.

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