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  1. #1
    Quote Originally Posted by Nixxe View Post
    I'm simply saying the specific problem it seeks to solve isn't actually a problem, since if you run into that issue at this point it's due to your own failing.
    how is Quick Synthesis my failing? that's the whole point of Quick Synthesis.
    (0)

  2. #2
    Player
    Nixxe's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    1,470
    Character
    Nixx Delumi
    World
    Sargatanas
    Main Class
    White Mage Lv 80
    Quote Originally Posted by SendohJin View Post
    how is Quick Synthesis my failing? that's the whole point of Quick Synthesis.
    Because you didn't bother to check your Challenge Log before crafting about six billion items, despite knowing full well that 1) such a challenge exists and 2) you care about the XP from that challenge. In what kind of bizarro world is having the appropriate information provided to you and not bothering to make use of it in deciding how to act not your fault? I know it's really popular to insist that once the mistake was made it totally wasn't your fault and it's all everyone else's fault, but such excuses only serve to prevent you from learning the lesson and acting with more discretion the next time.
    (0)

  3. #3
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    I've heard a variation of this request before, where, when you complete a challenge, you simply get an option to accept the reward or not. If you don't accept it for that class, then the challenge remains one shy of completion (4/5, 9/10, 29/30 or whatever), and you get the option again the next time you do the associated activity.

    It's pretty much the same as the claim button you suggest, but claiming it will give the XP to whichever class last completed the task. (For instance, clicking "Claim" for Craft Up a Storm would give XP to whichever class you last crafted an item with.) I'd support the suggestion in that form, where you have to have at least done the final step with the class you're claiming it on.

    It still takes care of the current problems with either accidentally completing where you didn't mean to or of having to hold off on doing stuff to avoid completing it.


    Quote Originally Posted by Nixxe View Post
    As it stands, I can craft 29 things on my level 70 and then log on my level 30 crafter, buy 15 gil worth of stuff from the vendors, and make a level 1 craft to get the XP.
    That's because the challenge itself is simply to craft stuff, with no specification of levels. You could also do all 30 of them as trivial level 1 items and it satisfies the challenge. So that final step you're dismissing as negligible is as valid for the challenge as any other.
    (1)
    Last edited by Niwashi; 07-13-2017 at 07:53 AM.

  4. #4
    Player
    Nixxe's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    1,470
    Character
    Nixx Delumi
    World
    Sargatanas
    Main Class
    White Mage Lv 80
    Quote Originally Posted by SendohJin View Post
    it's the same exact thing except for "before crafting about six billion items", replace that with "before running a dungeon", "giving a commendation" why is one decision bizarro world and the other one not? what's much better about running dungeons?
    It is to an extent, but having to put off a dungeon run with your friends until you go do one on whatever you want to level is a lot more disruptive than taking 45 seconds to knock out craft #30 and in practice would likely require the player to at least some of the time decide to sacrifice the challenge log XP. The difference here is less about who is at fault for losing the XP and more the degree of disruption not losing the XP may reasonably entail.

    Quote Originally Posted by Niwashi View Post
    That's because the challenge itself is simply to craft stuff, with no specification of levels. You could also do all 30 of them as trivial level 1 items and it satisfies the challenge. So that final step you're dismissing as negligible is as valid for the challenge as any other.
    You're missing the point, which is that for all intents and purposes you can already basically gift the XP to a crafting class without doing any actual work on it. Your post sounds like you're disagreeing with me, but you really just doubled down on the point I was making.
    (0)

  5. #5
    Player
    FaileExperiment's Avatar
    Join Date
    Oct 2013
    Posts
    259
    Character
    Vash Warbreaker
    World
    Zalera
    Main Class
    Red Mage Lv 72
    Quote Originally Posted by Nixxe View Post
    It's really irrelevant, at least for crafting. As it stands, I can craft 29 things on my level 70 and then log on my level 30 crafter, buy 15 gil worth of stuff from the vendors, and make a level 1 craft to get the XP. The difference between that and crafting literally nothing with that class is negligible.
    I agree in spirit, but it's not irrelevant if that's how SE wants it. Honestly, I think it's a development issue. You have to go through a lot of hoops to let you choose the class you want. The way they did it is obviously just the easiest way to implement it. I wish they would change it too
    (0)
    Last edited by FaileExperiment; 07-13-2017 at 07:40 AM.

  6. #6
    Player
    FaileExperiment's Avatar
    Join Date
    Oct 2013
    Posts
    259
    Character
    Vash Warbreaker
    World
    Zalera
    Main Class
    Red Mage Lv 72
    One of the problems would be that you need to actually complete the last craft with the class you want the experience for. For example, with your suggestion, you could complete every craft with your level 70, then redeem on your level 30 crafter which crafted nothing. With the current system, you'd have to do at least one craft with your level 30. that might be something you'd want to try to work into your suggestion.
    (0)

  7. #7
    Quote Originally Posted by FaileExperiment View Post
    One of the problems would be that you need to actually complete the last craft with the class you want the experience for. For example, with your suggestion, you could complete every craft with your level 70, then redeem on your level 30 crafter which crafted nothing. With the current system, you'd have to do at least one craft with your level 30. that might be something you'd want to try to work into your suggestion.
    the game obviously does not care about this with Grand Company Supply Missions and Tradecraft Leves being what they are. at least you still do it yourself, in those cases you can buy stuff straight off the market board and turn in for XP. that's how i level FSH.
    (0)

  8. #8
    Player
    Tsukino's Avatar
    Join Date
    Mar 2011
    Posts
    1,136
    Character
    Tsukino Mahou
    World
    Adamantoise
    Main Class
    Pictomancer Lv 100
    One thing I really hate is when I don't hand out commendations because I want the bonus EXP for that fifth one each week.

    It would be nice to have a system to prevent the various "lost" EXP from the ones that give it, but I'm not sure of exactly how they'd do it without allowing you to get the EXP on a job/class that didn't actually earn it either.
    (3)

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