Because you didn't bother to check your Challenge Log before crafting about six billion items, despite knowing full well that 1) such a challenge exists and 2) you care about the XP from that challenge. In what kind of bizarro world is having the appropriate information provided to you and not bothering to make use of it in deciding how to act not your fault? I know it's really popular to insist that once the mistake was made it totally wasn't your fault and it's all everyone else's fault, but such excuses only serve to prevent you from learning the lesson and acting with more discretion the next time.
I've heard a variation of this request before, where, when you complete a challenge, you simply get an option to accept the reward or not. If you don't accept it for that class, then the challenge remains one shy of completion (4/5, 9/10, 29/30 or whatever), and you get the option again the next time you do the associated activity.
It's pretty much the same as the claim button you suggest, but claiming it will give the XP to whichever class last completed the task. (For instance, clicking "Claim" for Craft Up a Storm would give XP to whichever class you last crafted an item with.) I'd support the suggestion in that form, where you have to have at least done the final step with the class you're claiming it on.
It still takes care of the current problems with either accidentally completing where you didn't mean to or of having to hold off on doing stuff to avoid completing it.
That's because the challenge itself is simply to craft stuff, with no specification of levels. You could also do all 30 of them as trivial level 1 items and it satisfies the challenge. So that final step you're dismissing as negligible is as valid for the challenge as any other.
Last edited by Niwashi; 07-13-2017 at 07:53 AM.
It is to an extent, but having to put off a dungeon run with your friends until you go do one on whatever you want to level is a lot more disruptive than taking 45 seconds to knock out craft #30 and in practice would likely require the player to at least some of the time decide to sacrifice the challenge log XP. The difference here is less about who is at fault for losing the XP and more the degree of disruption not losing the XP may reasonably entail.
You're missing the point, which is that for all intents and purposes you can already basically gift the XP to a crafting class without doing any actual work on it. Your post sounds like you're disagreeing with me, but you really just doubled down on the point I was making.That's because the challenge itself is simply to craft stuff, with no specification of levels. You could also do all 30 of them as trivial level 1 items and it satisfies the challenge. So that final step you're dismissing as negligible is as valid for the challenge as any other.
I agree in spirit, but it's not irrelevant if that's how SE wants it. Honestly, I think it's a development issue. You have to go through a lot of hoops to let you choose the class you want. The way they did it is obviously just the easiest way to implement it. I wish they would change it tooIt's really irrelevant, at least for crafting. As it stands, I can craft 29 things on my level 70 and then log on my level 30 crafter, buy 15 gil worth of stuff from the vendors, and make a level 1 craft to get the XP. The difference between that and crafting literally nothing with that class is negligible.
Last edited by FaileExperiment; 07-13-2017 at 07:40 AM.
One of the problems would be that you need to actually complete the last craft with the class you want the experience for. For example, with your suggestion, you could complete every craft with your level 70, then redeem on your level 30 crafter which crafted nothing. With the current system, you'd have to do at least one craft with your level 30. that might be something you'd want to try to work into your suggestion.
the game obviously does not care about this with Grand Company Supply Missions and Tradecraft Leves being what they are. at least you still do it yourself, in those cases you can buy stuff straight off the market board and turn in for XP. that's how i level FSH.One of the problems would be that you need to actually complete the last craft with the class you want the experience for. For example, with your suggestion, you could complete every craft with your level 70, then redeem on your level 30 crafter which crafted nothing. With the current system, you'd have to do at least one craft with your level 30. that might be something you'd want to try to work into your suggestion.
One thing I really hate is when I don't hand out commendations because I want the bonus EXP for that fifth one each week.
It would be nice to have a system to prevent the various "lost" EXP from the ones that give it, but I'm not sure of exactly how they'd do it without allowing you to get the EXP on a job/class that didn't actually earn it either.
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