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  1. #1
    Player

    Join Date
    May 2011
    Posts
    3

    Suggestion for content

    Hello developers team,

    I got some suggestions about fighting content. I see many problems in the system of your added content.

    The Dungeons and Priame fights are limited to a group of 8 persons and people need to have lots of skill concerning to positioning and stuff. I think thats a good kind of content to do, but for my opinion in recommends a static party to get comfort to these fights. Its nearly not possible to shedule it as a linkshell event.

    As for my suggestion you need to readd alliances and alliance-related content, so more people can join an event sheduled by a linkshell.

    Examples for content:

    -Dungeons/Zones like Dynamis/Limbus areas on XI for alliances of 3 parties.

    -NMs that have a bigger retimer.
    Most of our NMs repop a few seconds afte rthey've been killed. There should be NMs
    like this for casual players, but there also should be NMs with larger respawn timers
    so you can actually camp somethind and have a goal for quite some time.

    -HNM
    These are great to add high gears/weapons as they should be hard to fight and have
    a big respawn timer. As suggestion would be like 12 hours retimer and if an alliance
    killed it, these people cant claim it again for 72 hours. this way you can make it fair
    to everyone.


    As in total we need more different events with different types of gear to get, so casual people and hardcore players can aim for something and have something for long-time-motivation. As the droprates and/or respawns are pretty high, its like loosing motivation really fast on certain things.
    (0)

  2. #2
    Player
    Zamana's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    39
    Character
    Zamane Lankasit
    World
    Balmung
    Main Class
    Thaumaturge Lv 60
    With the current setup doing stronghold bosses/NM are very difficult for single parties usually multiple parties go in and take turns and assist each other. With the ability to have other parties/members attack and heal outside the party is a step they have made.
    (0)