So it really is mechanics..? i figured that the most simple part of the fight. interesting to know.negatory. It's an easy heal...no different than the Omega heals. BUT when a lot of people do not understand the mechanics it can become burdensome on a healer.
The issue is a lot of folks not knowing the mechanics, therefore, these things happen
1. They run around hoping not to get hit by something
2. DPS suffers a bit because of that
3. Fight takes longer to conclude
4. Because fight takes longer, people keep getting hit or killed by mechanics.
5. THEN it becomes a drain on the healers
Once you get the mechanics down
1. Heals are limited to medica2, some regens, asylum. We can focus on Assize and other dps
2. DPS are truly DPSing very very well
3. Fight ends about 30% faster.
4. I have about 13K manna left at the end
I agree they shouldn't nerf it, except maybe adding echo. It's tough for a story quest but it's doable if people learn how.
well every fight gets simple when the mechanics are known. It seems impossible at first but when you get it you really get it.
Every trial and raid is intimidating. The excitement is when you figure it out and complete it
a little side story, after my third or so wipe of the trial it finally dawned on me why they changed sprint lol.
True, as this game is all about mechanics but that fight's mechanics are nothing anyone who has played this haven't seen before, even the hellfire mechanic is seen in sycrus tower, nearly all of them save a few are repeats of old mechanics.well every fight gets simple when the mechanics are known. It seems impossible at first but when you get it you really get it.
Every trial and raid is intimidating. The excitement is when you figure it out and complete it
a little side story, after my third or so wipe of the trial it finally dawned on me why they changed sprint lol.
That's why i found it simple, because i reconized most of them.
My only issue with Shinryu right now is people too quick to abandon after a wipe or two. My other issue is the recent ddosing of the servers making performing well at Shinryu dicey at best. At this rate, I'll be capped on Verity tomes before I beat Shinryu.
To some people, adding Echo is a nerf.
Last edited by Noshpan; 07-13-2017 at 12:10 PM.
I LIKE the fence. I get 2 groups to laugh at then.
i gone through it with my AST
it is quite a lot of pressure when most people including myself have not been into it
watching a youtube guide is no where as good as experience the fight myself
the fight itself is not the problem, but the people, new players/return players or vet, it is the impatience in players that turn this fight into a difficult one
i have see too much rage quit after 1-2 wipes, if it is just a DPS fine, it can be replace very soon, a tank or a heal it could take sometime to fill up the slot and once the rage quit started, players follow
I have fight this 3 times (helping my friends) excluding my MSQ, 2 of the fight end with 2 wipes, tank or healer leave and whole party will be gone in a minute
the only thing need fixing for this fight is the penalty of early leaving/quitting
The only thing that justifies a nerf is the Active Time Event, and it's not that it needs something , it's that the button needs to show up 3 seconds before you can hit it. The first time anyone plays it, they're not sure what it does and likely hesitate.Maybe I'm blind, but I haven't ever seen a thread genuinely asking for the fight to be Merced. What I have seen is thread after thread of people pleading for the fight to not be Merced and then few doomsaying threads along the lines of "face it guys, square is you g to bow to the bads and nerf it"
If the fight does get nerfed I feel it's going to be because of all these threads asking for it not to be nerfed that square saw and were like "Why would we nerf it? Is this something we should be looking at?" Which is you going to be both hilarious and stupid.
That's all.
The rest of the fight is pretty predictable, even if you go into it blind, it's not even like Titan where if you fall off you stay off.
This game needs an anti-abandon penalty for all content equal to greater to the content time remaining that is abandoned. Even if everyone agrees to abandon it, the penalty should apply if it's not unanimous to avoid this problem. That said sometimes things happen and it's unavoidable, it's preferable to kick someone not playing than dumping the entire group.
It makes it easier with every wipe. The Echo should not be added (in fact it should be removed from all content that is outgeared by the the party.) Hence people could strategically wipe several times to waste less time just to make it easier.
Last edited by KisaiTenshi; 07-13-2017 at 12:25 PM.
After doing this on both my healer and tank, I can easily say that this fight is harder than the EX modes or the Omega story mode raids. I would prefer to see the old fashioned stacking echo applied instead of an outright nerf. It worked wonders on the old primals and has the potential to resolve the issues on this fight. Don't want the echo after a wipe? Click it off and go without. Am I happy I cleared it without echo? You bet I am, but I also understand that not everybody has a raiding background or friends who can push them through. Thus, some moderate easing of the encounter after some effort has been expended is not unreasonable to ask.
Took me two days to beat this beast and I do think it could use a nerf, but only because it's part of the MSQ. If people didn't have to deal with it for story reasons you can be certain nobody would be complaining but since it is and it basically locks the entire endgame behind it, people will complain.
Heck, I was pretty well geared too: I had some 300 pieces from the previous dungeon and I had more hp than the second tank, and he STILL packed a punch to both of us. On top of that it feels too filled with mechanics and again, for an MSQ dungeon thing, it should be more lenient. In fact, I think this would've worked better as a hard fight for endgame, like when Garuda Titan and Ifrit HM were harder versions of the MSQ fights. As it is, it's just a chore because it locks major content and that's it (and I couldn't wait to end it)
Don't want it nerfed, don't make it part of the main story, that's all I can say.
So, basically you want things to be more punishing? Thank goodness you're not on the development team.The only thing that justifies a nerf is the Active Time Event, and it's not that it needs something , it's that the button needs to show up 3 seconds before you can hit it. The first time anyone plays it, they're not sure what it does and likely hesitate.
That's all.
The rest of the fight is pretty predictable, even if you go into it blind, it's not even like Titan where if you fall off you stay off.
This game needs an anti-abandon penalty for all content equal to greater to the content time remaining that is abandoned. Even if everyone agrees to abandon it, the penalty should apply if it's not unanimous to avoid this problem. That said sometimes things happen and it's unavoidable, it's preferable to kick someone not playing than dumping the entire group.
It makes it easier with every wipe. The Echo should not be added (in fact it should be removed from all content that is outgeared by the the party.) Hence people could strategically wipe several times to waste less time just to make it easier.
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