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  1. #1
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    Quote Originally Posted by VanilleFang View Post
    What about Direct Hit? We don't know how the stat weights are but Direct Hit seems pretty decent. With 1000~ it seems you can get Direct Hits pretty frequently.
    Direct Hit seems to be Crit without the damage bonus attached, so it's not the weight so much as the effect that pulls it down in priority. It's not a bad thing to have, but there seem to be better things to pile on from what I can tell.
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  2. #2
    Player
    EusisLandale's Avatar
    Join Date
    Jan 2015
    Posts
    564
    Character
    Eira Landale
    World
    Cactuar
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Kazrah View Post
    Direct Hit seems to be Crit without the damage bonus attached, so it's not the weight so much as the effect that pulls it down in priority. It's not a bad thing to have, but there seem to be better things to pile on from what I can tell.
    Direct Hit is honestly the best stat to have at the moment, unless you're a Bard or Healer. This only changes once people can pass 2838 crit if they've got a Bard or 3012 if they don't.
    https://www.reddit.com/r/ffxiv/comme...o_stat_values/
    Also, in regards to tanking, assuming left side gear with no Tenacity, or so little you can fully slot materia into it, the difference between it and Direct Hit are negligible to everyone except those going for absolute optimization.
    157 Direct Hit for an average of a 1% DPS increase. 180 Tenacity for the same. Left side materia slots can hold 520 stat points. 3.3% DPS increase from Direct Hit, 2.8% DPS increase from Tenacity.
    People are going to notice the 2.8% less damage taken more than they're going to notice the tank doing an extra 10-15 DPS. The gap between Tenacity and Determination is even less, to the point I'd honestly think the former is better overall for the group just to let the healers squeeze in a few extra attacks over a fight.
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