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  1. #2
    Player
    Paladinleeds's Avatar
    Join Date
    Sep 2015
    Location
    Ul'dah
    Posts
    2,210
    Character
    Nomfur Farredzasyn
    World
    Omega
    Main Class
    White Mage Lv 100
    I would argue giving each role (physical ranged DPS, caster ranged DPS, melee DPS, tank, healer), their own unique stat to aim for. Make them slightly more potent than the other stats so that they become the primary focus, and once you hit the cap (which shouldn't be difficult btw, with plenty room for overmelding after), you then move to other secondary stats that befit the playstyle. So BLM for example I believe goes for Skill Spell Speed, who would then chase that after say, Magigage (arbitrary name for a magic-ranged DPS specific stat that increases magic damage potency, or something like that).

    I would also argue adding chance things for special effects, say like with the tank one, tenacity, could offer a chance to completely nullify an attack? Piety could offer a chance of a heal not costing mana, etc. There's some other ideas on how it could work.
    (0)
    Last edited by Paladinleeds; 07-12-2017 at 03:20 PM. Reason: Correcting a stat mix-up.
    White Mage ~ Scholar ~ Paladin
    Quote Originally Posted by Spiroglyph View Post
    Boi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing

    As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.