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  1. #21
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by testname View Post
    It does not make sense, because from Dev quote, the said HP inflation, no one said AP concern.
    Its implied from the fact they made more VIT than STR on tanking peices, so tanks would pick VIT over STR.
    So STR rings had 100 STR and fending had 102 VIT.
    In an attempts to keep up in threat, and not raise threat modifiers every patch, and sometimes multiple times in a patch, they changed it to VIT, so at least vit accessories could raise dmg somehwat.
    (Also a lot of tanks started going full STR accessories by 3.0)

    Tanks were upset they cant roll need on STR accessories.

    So SE made the change to VIT/STR.

    But since they refused to make accessories with STR, the only way to pick VIT over STR was to make VIT give more AP.
    But since they didnt want it to not be 45/45 for some reason, they upped the amount of VIT the accessories had.

    This is where the inflation truely started.

    But even then a small +10 points of VIT doesnt do much at all.

    Like we all said, its a dumb decision to make accessories VIT, when it still just raises the HP of tanks more. Which will only grow larger, as new accessories are made to try and out do the prior ones.
    And now Threat will have to inflate, to make up for lack of attack power on tanks.

    Quote Originally Posted by ADVSS View Post
    No, youre not, we are talking about the same game. What they probably are trying to say is that theyre lowering Vit gains per i level to keep tank hp from jumping so increadibly hight. In 2.x tanks pushing 10k hp was a big thing, get to the end of HW and theyre pushing over 30k, Although this is something to just expect with a higher level and all, so i dunno

    bottom line is casters right now have the same hp as tanks did at the end of HW as an example. However relevant this is to them is anyones guess.

    as far as AP is concerned, it seems pretty obvious to me with the restriction of Str accessories that that is the bigger deal in a nutshell. And either theyre trying to plummet Vit gains bad enough that thats not a viable option with scaling even, or they dont want to use vit because it gets too high and scales higher on tanks in the long run than any other stat for the other roles.
    Tanks in 3.0 had about 10k-12, ending with 19k
    so they increased 10k, and then another 20k.
    The numbers seem like they will follow in a similar pattern to me honestly.

    Quote Originally Posted by Brannigan View Post
    This is irrelevant. The point is to have HP and AP isolated from each other so that they can adjust HP values without affecting AP.
    While they said inflation, which VIT accessories still cause, the most likely reasoning they had was what you said right here, because why else would they put VIT on accessories.
    I think they merely mispoke, as it can seem like their answer tells us whats going on, while actually just sounding more confusing.
    (1)
    Last edited by Claire_Pendragon; 07-12-2017 at 09:30 PM.

  2. #22
    Player
    BluexBird's Avatar
    Join Date
    Jul 2016
    Posts
    573
    Character
    Blue Bird
    World
    Jenova
    Main Class
    Warrior Lv 90
    Actually now that I think about it, removing the VIT from accessories would be wonderful. Tanking right now in your tank stance is incredibly easy... which also makes it incredibly boring. When I switch to STR accessories, I actually feel the need to be in Defiance. I can see the struggle my healers go through if I try tanking in Deliverance, despite the cooldowns I pop.

    Removing VIT from accessories and replacing it with STR seems like it would fix everything. Maybe also make Tenacity work like it says it was going to, and increase the healing tanks receive.
    (0)

  3. #23
    Player
    TankHunter678's Avatar
    Join Date
    May 2016
    Posts
    873
    Character
    Selena Zensh
    World
    Siren
    Main Class
    Machinist Lv 80
    If they did not want HP inflation to be an issue, then why is it they want us to inflate our HP wearing only VIT accessories?

    In a way it seems more like the real issue was that tanks were starting to do too much DPS in their eyes, and so they changed the damage scaling and put out an excuse while trying to ignore that they are trying to force the very issue they used as an excuse.
    (2)

  4. #24
    Player
    BlackironTarkus's Avatar
    Join Date
    Jul 2015
    Location
    Ul'Dah
    Posts
    104
    Character
    Jin Karasu
    World
    Balmung
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by TankHunter678 View Post
    If they did not want HP inflation to be an issue, then why is it they want us to inflate our HP wearing only VIT accessories?

    In a way it seems more like the real issue was that tanks were starting to do too much DPS in their eyes, and so they changed the damage scaling and put out an excuse while trying to ignore that they are trying to force the very issue they used as an excuse.
    It has nothing to do with us wearing only HP increasing accessories and everything to do with how they decide how much stat points to put on said equipment. If VIT = Attack power and they later decide to increase our attack power, it automatically comes with higher HP unless they screw with the AP formula every single time they want to change us, or they have to re-balance all the damage hitting tanks to adjust for this new higher value, which either forces them to let certain raidwides tickle us or completely reams our lower HP companions.
    (2)

  5. #25
    Player
    TankHunter678's Avatar
    Join Date
    May 2016
    Posts
    873
    Character
    Selena Zensh
    World
    Siren
    Main Class
    Machinist Lv 80
    Quote Originally Posted by BlackironTarkus View Post
    It has nothing to do with us wearing only HP increasing accessories and everything to do with how they decide how much stat points to put on said equipment. If VIT = Attack power and they later decide to increase our attack power, it automatically comes with higher HP unless they screw with the AP formula every single time they want to change us, or they have to re-balance all the damage hitting tanks to adjust for this new higher value, which either forces them to let certain raidwides tickle us or completely reams our lower HP companions.
    Then why did they not just add strength to our accessories, or let us use SB strength accessories as well if that was the purpose?

    Otherwise the only thing they can do is massively boost the strength on tank gear to make up for the fact we do not get mainstat from accessories. Which would naturally make the DPS cry foul, because they do not get to have all of their main stat in armor and double dip on HP.
    (1)

  6. #26
    Player
    Rhinos's Avatar
    Join Date
    Aug 2011
    Posts
    55
    Character
    Rhinos Sandrock
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by TankHunter678 View Post
    Then why did they not just add strength to our accessories, or let us use SB strength accessories as well if that was the purpose?

    Otherwise the only thing they can do is massively boost the strength on tank gear to make up for the fact we do not get mainstat from accessories. Which would naturally make the DPS cry foul, because they do not get to have all of their main stat in armor and double dip on HP.
    Because SE isn't perfect, and do make mistakes and oversights. Hopefully they realize why the current design of fending acc is poor, and make the right fix.

    As for DPS crying about and fending having Str+Vit, i'm sure there will be whiners, but its really not a big deal. I'm also not against DPS/Healers getting some vit on there right side gear too.
    (1)

  7. #27
    Player
    testname's Avatar
    Join Date
    Jun 2017
    Posts
    232
    Character
    Rin Shima
    World
    Raiden
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Claire_Pendragon View Post
    Its implied from the fact they made more VIT than STR on tanking peices, so tanks would pick VIT over STR.
    So STR rings had 100 STR and fending had 102 VIT.
    In an attempts to keep up in threat, and not raise threat modifiers every patch, and sometimes multiple times in a patch, they changed it to VIT, so at least vit accessories could raise dmg somehwat.
    (Also a lot of tanks started going full STR accessories by 3.0)

    Tanks were upset they cant roll need on STR accessories.

    So SE made the change to VIT/STR.

    But since they refused to make accessories with STR, the only way to pick VIT over STR was to make VIT give more AP.
    But since they didnt want it to not be 45/45 for some reason, they upped the amount of VIT the accessories had.

    This is where the inflation truely started.

    But even then a small +10 points of VIT doesnt do much at all.

    Like we all said, its a dumb decision to make accessories VIT, when it still just raises the HP of tanks more. Which will only grow larger, as new accessories are made to try and out do the prior ones.
    And now Threat will have to inflate, to make up for lack of attack power on tanks.



    Tanks in 3.0 had about 10k-12, ending with 19k
    so they increased 10k, and then another 20k.
    The numbers seem like they will follow in a similar pattern to me honestly.



    While they said inflation, which VIT accessories still cause, the most likely reasoning they had was what you said right here, because why else would they put VIT on accessories.
    I think they merely mispoke, as it can seem like their answer tells us whats going on, while actually just sounding more confusing.
    Thanks ^_^ and, there is other thing, you said "This is where the inflation truely started."
    But, look at Head, or Hands peace of gear 320ilvl atm -> they could just lover the Vitality number there, or just instead of Vit
    put str there, or tenacity or other thing, then Tanks would pick Vit for rings not str because they would lack of vit,
    its simple fix, anyway they can do what ever they want, they are makers.

    I understand that its AP issue, and they know it, but they deny it for unknown reason,
    or they don't know what they are doing at all, thus we are here, where we are now.


    I will vamp from theirs words "HP inflation" because they said that, and we know that is not true.
    --------
    Edit:
    Quote Originally Posted by Claire_Pendragon View Post
    they upped the amount of VIT the accessories had.

    This is where the inflation truely started.
    When they did uped the VIT and why? It do not make any sense,
    because tanks laked AP? and VIT gaved AP same as STR? They could add str instead of vit anyway
    I am confused ....


    -
    Quote Originally Posted by TankHunter678 View Post
    If they did not want HP inflation to be an issue, then why is it they want us to inflate our HP wearing only VIT accessories?

    In a way it seems more like the real issue was that tanks were starting to do too much DPS in their eyes, and so they changed the damage scaling and put out an excuse while trying to ignore that they are trying to force the very issue they used as an excuse.
    THIS ^
    (1)
    Last edited by testname; 07-13-2017 at 07:50 AM.

  8. #28
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Rhinos View Post
    Because SE isn't perfect, and do make mistakes and oversights.
    Well that much is evident given the current state of some jobs in the game. A lot of knee jerk reaction fixes imo but if they do decide to add str in addition to vit in our accessories then I'm sure they will lower our AP scaling similar to how it was in 3.0. It might even be lowered down to .8 compared to dps who still get a 1:1 benefit. If tank dps was a concern when compared to dps then I think they need to look at the dps. Bad dps will always be bad and that is not an excuse for scapegoating tanks who want to dps and help the party by performing with all the tools in their kit.
    (2)

  9. #29
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Adding STR to Fending gear and locking out i270 slaying is the ideal solution and the one SE will hopefully choose. VIT/STR having individual stat weights kinda works too, but having one stat for damage makes it easier to adjust. That said, healers have a stat that affects both their healing and damage so... I'm not sure how they expect to tune that properly if they can't tune VIT + STR properly. Whatever the solution is, I just hope that it puts value back into Fending accessories.
    (1)

  10. #30
    Player
    Dj_Seaghost's Avatar
    Join Date
    Nov 2013
    Location
    Ishgard
    Posts
    112
    Character
    Revy Strauss
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by SpookyGhost View Post
    Adding STR to Fending gear and locking out i270 slaying is the ideal solution and the one SE will hopefully choose. VIT/STR having individual stat weights kinda works too, but having one stat for damage makes it easier to adjust. That said, healers have a stat that affects both their healing and damage so... I'm not sure how they expect to tune that properly if they can't tune VIT + STR properly. Whatever the solution is, I just hope that it puts value back into Fending accessories.
    Which would you do like as an EX: on 320 accessories add 50 strength with materia VIs being 25 with a 75 total of strength on the tank accessories vs the 115 of the dps, or will it be less than that? Or possibly have it be 50% of the strength on the tank accessories like 35 strength with a cap of 60.
    (0)

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