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  1. #81
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Direct Hit is better, but it's secondary stats so whatever who cares. Do you expect these people to be racing for world first? They might even change Tenacity in 4.05, making these guys magically ahead of the game and us with egg on our faces and Direct Hit materia down the drain (though you'll still want some amount of it just to be able to deal Direct Hits/Crits).
    (3)

  2. #82
    Player
    Conando's Avatar
    Join Date
    Sep 2014
    Location
    Limsa Lominsa
    Posts
    399
    Character
    Rostythgar Onasch
    World
    Mateus
    Main Class
    Warrior Lv 100
    Quote Originally Posted by DaikiKiyoshi View Post
    Wasn't it proven that stacking 1k-1.5k tenacity results in 5% less damage recieved and 5% more damage dealt or something like that? Not exactly stellar but far from worthless.
    It's around that, yeah. It could be higher, but 5% for 1k-1.5k is pretty good considering you only need a few melds to reach it, if even.
    (0)

  3. #83
    Player
    Makeda's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    976
    Character
    Makeda Fyah
    World
    Ultros
    Main Class
    Reaper Lv 90
    Quote Originally Posted by GDFletcher View Post
    When I build tank stats I do not think about "DPS" that isn't what I am there for, I am there to stand, take a beating and keep the mob/boss from looking at the squishies that are doing the damage.

    I have never subscribed to have tonne of HP because the healers will be wasting more mana than they need to try keep you up, look at the Warriors/Dark Knights having to rely fully on HP builds and if for any reason their gear isn't up to scratch the healer is spending most of the fight playing a yoyo to keep them up.

    I run my Paladin on a mixture of Determination and Tenacity atm, I have the older mentality from games such as WoW, TOR, FW, PWI were tanks literally were built as the name suggests.
    The 'old' meta for WoW was actually Stamina stacking. And before it was the meta for everyone, it was the Bear Druid thing. The classic through maybe Cata era Bear Druid was basically like the Warrior here - a mountain of health that served to give healers a 'time' buffer. In Classic and Burning Crusade - this was 'it' for their mitigation. Just a big pool of health (it kept them out of being raid tanks outside of those players who could get to crit immunity regardless). By 'old' I mean since 2008. Before that the meta was '102.4%'.

    The 'meta' for most tanks for the last three expansions of WoW has been to stack haste and crit. Mitigation is now 'built in' to the stats in WoW - no more crits or crushing blows, no more 102.4%...

    The whole 'active mitigation' concept started with the Monk in Pandaville... and has now been copied onto the other tanks. But this concept is 'new / old' - it is similar but not exact to what Warriors did back in classic / BC, when they were the only 'raid viable' tank (they actually weren't, but the other tanks were "seen" by the community the way FFXIV is now starting to think of it's Axe-Warrior).

    But in general I agree with your post's objective... just... it is not the 'old' mentality you think it is.

    I like my tanks to focus on mitigation and threat/enmity.

    The last time I played a 'DPS Tank' was City of Villains. The Bruiser from 2004 onward. Sort of also Guild Wars 1 Warrior - top DPS, best armor, and that game had 'body blocking' where an NPC could not move through you... so we 'tanked' by standing in narrow passages with a line of warriors like football defensive linemen, and the rest of the group behind us. Usually took 2-3 people to pull it off...

    "DPS Tank" just... doesn't feel right. It isn't what a tank is there for. If you like DPSing... there is a role for that. It's called DPS...

    So I welcome all of this 'stay in tank stance' stuff.
    (3)
    Striving for perfection is the path to one's downfall. 'Tis the paradox of the immaculate carrot. | Jah Bless. One God, One Aim, and One Destiny - Marcus Garvey.
    Until the philosophy which holds one race superior and another inferior is finally and permanently discredited and abandoned, everywhere is war - Ras Tafari.

  4. #84
    Player
    YitharV2's Avatar
    Join Date
    May 2017
    Posts
    468
    Character
    Arnar Grande
    World
    Ultros
    Main Class
    White Mage Lv 70
    Quote Originally Posted by DaikiKiyoshi View Post
    Wasn't it proven that stacking 1k-1.5k tenacity results in 5% less damage recieved and 5% more damage dealt or something like that? Not exactly stellar but far from worthless.
    Yeah, I mean, 5% reduction is something but I don't know how many healer GCDs it would save. 5% is 1/4th of an actual cooldown. Maybe it has potential to become stronger in the future though. It's something, just not something I'd bother melding.

    Quote Originally Posted by Altena View Post
    Honestly I feel like they should just remove the damage+ component and buff the damage mitigation component.
    But the problem is it wouldn't benefit off tanks. Personally I think having/needing a second tank in 8-man raids and trials is stupid in the first place, but I see it as a result of SE's lackluster design (tank swaps & passive mitigation).
    (0)
    Last edited by YitharV2; 07-13-2017 at 04:07 PM.

  5. #85
    Player
    Makeda's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    976
    Character
    Makeda Fyah
    World
    Ultros
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Velthice View Post
    This has to be the only game I've ever played where people not only knowingly make bad decisions, ... choosing only to heal ...
    This is the only trinity based MMO I have seen where tanks are expected to out DPS the DPS, and healers are expected to do any DPS at all...
    (2)
    Striving for perfection is the path to one's downfall. 'Tis the paradox of the immaculate carrot. | Jah Bless. One God, One Aim, and One Destiny - Marcus Garvey.
    Until the philosophy which holds one race superior and another inferior is finally and permanently discredited and abandoned, everywhere is war - Ras Tafari.

  6. #86
    Player
    JunseiKei's Avatar
    Join Date
    Sep 2013
    Location
    The Mist, Ward 9, Plot 2
    Posts
    1,800
    Character
    Xoria Tepes
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by DaikiKiyoshi View Post
    Wasn't it proven that stacking 1k-1.5k tenacity results in 5% less damage recieved and 5% more damage dealt or something like that? Not exactly stellar but far from worthless.
    Wait, as in....

    ...

    ...not one, but both healers have to heal less and could potentially contribute more DPS? So it becomes more a question of: Do I stack direct hit for my personal DPS? Or do I stack tenacity for higher raid DPS? Everyone: Direct hit.
    (0)
    9.23.2019 [11:15 p.m.]Total Play Time: 1552 days, 0 hours, 0 minutes - You'll be hard-pressed to find a more cynical person than me.
    Quote Originally Posted by Odstarva View Post
    You people are never happy.
    [...] You complain and complain and complain.

  7. #87
    Player Jeckyl_Tesla's Avatar
    Join Date
    Aug 2013
    Posts
    271
    Character
    Cap'n Jack
    World
    Omega
    Main Class
    Marauder Lv 61
    It's funny how majority of the community seems to talk about meta, without ever stepping foot into a savage raid and only ends up doing extreme primals and expert roulette.
    (2)

  8. #88
    Player
    AziraSyuren's Avatar
    Join Date
    Mar 2016
    Posts
    566
    Character
    Azira Syuren
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by JunseiKei View Post
    Wait, as in....

    ...

    ...not one, but both healers have to heal less and could potentially contribute more DPS? So it becomes more a question of: Do I stack direct hit for my personal DPS? Or do I stack tenacity for higher raid DPS? Everyone: Direct hit.
    5% less damage taken isn't really a raid DPS increase. It usually doesn't even amount to a single healing GCD.
    (1)

  9. #89
    Player
    SpiritMuse's Avatar
    Join Date
    Feb 2015
    Location
    Ul'dah
    Posts
    1,012
    Character
    Lelane Lavellan
    World
    Cerberus
    Main Class
    Red Mage Lv 100
    Reading this thread has confirmed my decision to start melding tenacity. It may not be "optimal", or "following the meta" but it's the best choice for my play style.
    (0)

  10. #90
    Player
    LadyCeles's Avatar
    Join Date
    May 2015
    Posts
    132
    Character
    Lady Celes
    World
    Lamia
    Main Class
    Gladiator Lv 70
    u guys know u can make multiple builds right? Make urself a DH build and a tenacity build. See the difference for urself. And if they change how the secondary stats scale ull be ready
    (1)

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