Page 4 of 14 FirstFirst ... 2 3 4 5 6 ... LastLast
Results 31 to 40 of 148

Hybrid View

  1. #1
    Player
    Raim's Avatar
    Join Date
    Mar 2011
    Posts
    804
    Character
    Raim Surion
    World
    Balmung
    Main Class
    Marauder Lv 100
    Because you guys don't seem to realize that very, very few people in the population of this game bother to even look up their ideal stats, let alone what each point of a stat does. They play the game and see tenacity does what it says it does for tanks, and assumes thats a good thing to pick up. They're unaware that they might gain more from other stats in the first place.
    (6)

  2. #2
    Player
    Coatl's Avatar
    Join Date
    May 2014
    Posts
    747
    Character
    Coatl Days
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    To be fair, a new person who has no idea what is what and melds full on tenacity is still in better shape than people who melded full parry, or no melds at all. Tenacity is bounds better than parry but is in the same boat as skill speed in that it's not really worth melding (for tanks).
    (0)

  3. #3
    Player
    KalinOrthos's Avatar
    Join Date
    Jul 2017
    Posts
    558
    Character
    Kalin Orthos
    World
    Mateus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Avatre View Post
    This would be better if you had the Sable Death Mask on in your picture there.
    When you're right, you're right.
    (0)

  4. #4
    Player
    LadyCeles's Avatar
    Join Date
    May 2015
    Posts
    132
    Character
    Lady Celes
    World
    Lamia
    Main Class
    Gladiator Lv 70
    its not 5%. That would be much better then it is now (2% give or take). But alot of tanks have tenacity builds in there materia because the stat wieghts where not out and pre xpac it seemed like tenacity was going to be the go too. More dps and more def seemed great. Ufortunantly the scaling wasnt to what the player base was looking for. But then again if it was it might have been too strong. After its been out a bit there will be changes. But for now DHit on the left side str/vit (pending accessories and availabilty) on the right side is what u should be going for
    (1)

  5. #5
    Player
    Velthice's Avatar
    Join Date
    Sep 2013
    Posts
    569
    Character
    Ozzie Nyandias
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    This has to be the only game I've ever played where people not only knowingly make bad decisions, be it melds, accessories, choosing only to heal, only using ice spells, etc... but are actively hostile and stubborn when its pointed out to them.

    Not to say I defend op either, he also came off as needlessly hostile.
    (6)

  6. #6
    Player
    Avatre's Avatar
    Join Date
    Jul 2017
    Posts
    2,852
    Character
    Avatre Drakone
    World
    Cactuar
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Velthice View Post
    choosing only to heal
    Sometimes, depending on how confident I am in my abilities(newer dungeon/long time of not healing), I may choose to just heal as I don't want to risk letting people die due to DPSing when over long. Or because I can't quite focus enough to be able to do both(out of game issues usually).
    (1)

  7. #7
    Player
    dragonseth07's Avatar
    Join Date
    Aug 2016
    Location
    Manhattan Beach
    Posts
    922
    Character
    Ratithgar Jovasch
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Velthice View Post
    This has to be the only game I've ever played where people not only knowingly make bad decisions, be it melds, accessories, choosing only to heal, only using ice spells, etc... but are actively hostile and stubborn when its pointed out to them.

    Not to say I defend op either, he also came off as needlessly hostile.
    It is a bit weird, yeah. There's a big streak of "I do what I want" in the NA playerbase here. If stat weights showed that Direct Hit really is the best stat, there will be people avoiding it at all costs just because they hate the idea of playing optimally.

    It's a weird subculture, and it's STRONG here. RoH only PLD's that never leave Shield Oath. Ice Mages. Monks who "prefer Fists of Wind". There are a lot of players here who firmly want to play their own way, and party effectiveness can burn for all they care.
    (0)
    Last edited by dragonseth07; 07-12-2017 at 11:24 PM.

  8. #8
    Player
    Malzian's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,223
    Character
    Kylrin Arresard
    World
    Behemoth
    Main Class
    Bard Lv 90
    Quote Originally Posted by Velthice View Post
    This has to be the only game I've ever played where people not only knowingly make bad decisions, be it melds, accessories, choosing only to heal, only using ice spells, etc... but are actively hostile and stubborn when its pointed out to them.

    Not to say I defend op either, he also came off as needlessly hostile.
    Quote Originally Posted by dragonseth07 View Post
    It is a bit weird, yeah. There's a big streak of "I do what I want" in the NA playerbase here. If stat weights showed that Direct Hit really is the best stat, there will be people avoiding it at all costs just because they hate the idea of playing optimally.

    It's a weird subculture, and it's STRONG here. RoH only PLD's that never leave Shield Oath. Ice Mages. Monks who "prefer Fists of Wind". There are a lot of players here who firmly want to play their own way, and party effectiveness can burn for all they care.
    Okay, so I'm going to focus on a particular phrase here that gets thrown out a lot in these kinds of conversations: "playing optimally"

    What does this particular phrase often boil down to? Typically it's, "How high is your DPS number?" This means pretty much everything you do in the game boils down to a single measurable value that is then used to determine your competency at a particular role or job. The problem with this is that there are a myriad of other factors that come into play when doing content that should be considered and many times that comes down not just to your own skill level but the skill level of the people you are playing with.

    There are 2 general scenarios you can consider here, the first of which is what many people tend to default to: playing in a group with the same people as a static where everyone knows what each other is capable of and what they can do in terms of their role. When you are playing under this scenario you can justify expecting the optimal scenarios that the optimal setups and strategies require. Now, the fact of the matter is that for the vast majority of content, in order to complete it successfully, you don't need the absolute optimal performance. The trouble is that so many people view even a slight variance from this ideal as directly negatively impacting them. Are there instances where someone is doing an absolutely terrible job at their role? Yes, but that doesn't meant not being 100% optimal all the time is bad either.

    The second scenario, and the much more common one for people to deal with, is running content with PUGs. In a PUG it is generally the case that you have no idea how good or bad the other players will be. Likely you've never played with them before, likely you will never play with them again. You don't know as the MT if the healer is going to preemptively shield or regen you before the tank buster. You don't know that the OT is going to shirk onto you so you can tank in DPS stance. You don't know if a DPS is going to mind their aggro meter to help assist a tank in DPS stance not need to use Halone or other things to maintain them enmity.

    Once again, not all content is high-end, Savage raiding. The vast majority of content isn't going to be affected by a 100-200 DPS decrease from the tank. It may take a few minutes longer, but generally you won't wipe unless the tank is just demonstrably bad and can't maintain aggro or doesn't even try holding more than 1 mob. Optimal builds, optimal strategies are effective and efficient only in optimal scenarios. The chances of finding yourself in an optimal scenario in a PUG is abysmally low.

    TL;DR: Optimal circumstances generally don't happen in PUGs, so you can't count on them happening. Doing what works to get you through content despite being not entirely optimal is better than your being optimal and your group failing because they can't keep up or adapt to the situation.
    (15)
    The sum of all hunt arguments over early pullers: http://goo.gl/IFT9IE

  9. #9
    Player
    dragonseth07's Avatar
    Join Date
    Aug 2016
    Location
    Manhattan Beach
    Posts
    922
    Character
    Ratithgar Jovasch
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Malzian View Post
    TL;DR: Optimal circumstances generally don't happen in PUGs, so you can't count on them happening. Doing what works to get you through content despite being not entirely optimal is better than your being optimal and your group failing because they can't keep up or adapt to the situation.
    Snip for length.

    I absolutely agree, but that's a different conversation. We're not talking about choosing suboptimal play because of party deficiencies. We're more referring to willful ignorance: actively choosing suboptimal play without a good reason to do so.
    (0)

  10. #10
    Player
    Malzian's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,223
    Character
    Kylrin Arresard
    World
    Behemoth
    Main Class
    Bard Lv 90
    Quote Originally Posted by dragonseth07 View Post
    Snip for length.

    I absolutely agree, but that's a different conversation. We're not talking about choosing suboptimal play because of party deficiencies. We're more referring to willful ignorance: actively choosing suboptimal play without a good reason to do so.
    I understand that. My comment was meant to address the specific term of "optimal play" in how it is most often used, which is typically regardless of circumstance.

    For the specfic conversation in how it relates to melds, I think there's 2 issues that SE has when it comes to that- 1) Role specific stats should, by default, be of greater benefit to that role than any other stat which currently is not the case. 2) The way in which those stats affect your abilities and, hence, your DPS is needlessly obscured and the effects of stats are mathematical "best guesses" by the community that need to be derived through testing.

    If role specific stats made any sense in that they're actually really important to that role (such as direct hit) and the effect they have on your abilities were more readily available for people to know then there wouldn't be as much of a problem with them.
    (2)
    Last edited by Malzian; 07-13-2017 at 12:13 AM. Reason: Grammatical.
    The sum of all hunt arguments over early pullers: http://goo.gl/IFT9IE

Page 4 of 14 FirstFirst ... 2 3 4 5 6 ... LastLast