Quote Originally Posted by Zorlin View Post
"as the slowdowns for me scales directly with how many other players are on screen" you know players have alot more polys then the world itself right? Honestly i really doubt network has anything to do with FPS makes no sence at all. Specily since if i OC to 4.5Ghz i get 60fps in the same place. Its pretty clear to me that one of ff14 threads taxes one of yr cores making single core speed important here since that thread cant be handled by multiple cores due to engine issues.
It's just a guess, as high server load in eve online can turn the client into a slide-show (though admittedly I don't remember if the game was still running at normal fps while the screen was frozen due to server lag). I just can't see how it's cpu-bound when the load gets to barely 60% on any of the cores with overall utilization in the mid-low 20%. (my 920 is @ 4.0ghz)

Now that I think about it, I wonder if it's something specific to the cities that's causing the slow downs. Right now i'm out here at halatali, with more characters on-screen than I had in uldah in a dust-storm, and it's at a smooth 60 fps.