Results 1 to 10 of 124

Hybrid View

  1. #1
    Player
    Aenarion's Avatar
    Join Date
    Apr 2011
    Location
    Limsa
    Posts
    608
    Character
    Aenarion Estelvir
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Zorlin View Post
    "as the slowdowns for me scales directly with how many other players are on screen" you know players have alot more polys then the world itself right? Honestly i really doubt network has anything to do with FPS makes no sence at all. Specily since if i OC to 4.5Ghz i get 60fps in the same place. Its pretty clear to me that one of ff14 threads taxes one of yr cores making single core speed important here since that thread cant be handled by multiple cores due to engine issues.
    It's just a guess, as high server load in eve online can turn the client into a slide-show (though admittedly I don't remember if the game was still running at normal fps while the screen was frozen due to server lag). I just can't see how it's cpu-bound when the load gets to barely 60% on any of the cores with overall utilization in the mid-low 20%. (my 920 is @ 4.0ghz)

    Now that I think about it, I wonder if it's something specific to the cities that's causing the slow downs. Right now i'm out here at halatali, with more characters on-screen than I had in uldah in a dust-storm, and it's at a smooth 60 fps.
    (0)

  2. #2
    Player
    Zorlin's Avatar
    Join Date
    Mar 2011
    Posts
    61
    Character
    Sol Ciel
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    Last time i went to natalan with like 40ppl quite lot of enemies around us and windy weather my fps came down to low 20s while my gfx load was hiting 60-70% thats when i decided to look at core graphs for the 1st time and one of em was hiting 90s while others were in the 30s then i did this few tests in uldah. Btw this doesnt happen in gridania or limsa since theres pretty much noone there and that core barely hits 50% load.
    (0)

Tags for this Thread