Primal fights require a key item to become eligible to receive rewards
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Rewards have to be given directly into a player's loot list to make sure everyone in the group is encouraged to get the key item every time they do the fight.
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In Darkhold someone opened the chest and everyone saw what dropped. It was a reward for the whole group, for a team effort. Now, that loot including the new "passable" totems goes directly into a loot list hidden in the log and as far as the weapons go at least locked to the player (even if they already had it and are forced to drop it).


Please give us back a real loot system, and give up this obsession with making everything a solo-experience-within-a-group treadmill to justify the new loot system's existence.

We don't need totem items, just give up the key item requirement nonsense you aren't fooling anyone. If you insist on this then make it for entrance for the group, not tied to loot forcing loot for a group encounter to be personalized.