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  1. #1
    Player
    Umbeliel's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    155
    Character
    Viola Cruxis
    World
    Excalibur
    Main Class
    Marauder Lv 80

    Warrior complaints

    Hi I don't have anything new that hasn't already been said but the big man said specifically to complain with new threads on the forum so here I am.

    I, like many others, am very unhappy with the feel of warrior after its third (lmao) revamp and total lack of utility.

    Please give me back my tank spec whose defensive nature was tied directly to offense.
    (13)

  2. #2
    Player
    Obsidia's Avatar
    Join Date
    Dec 2016
    Location
    Limsa Lominsa
    Posts
    16
    Character
    Lexian Shadowfire
    World
    Famfrit
    Main Class
    Samurai Lv 70
    Agreed, I'm tanking on DRK mostly just because it's the most viable 'attack tank'. Paladin is great, but I just liked being a tank with a giant battleaxe lmao. Sword & Board isn't an interesting look to me and I'm not terribly interested in an MP tank, which they both are to a great extent. I want my smooth transitioning 3.x Warrior back. There's particular comments to be made about certain abilities, but those are more 'bandage' comments really. Warrior had a defined style to it and I'm punished quite harshly for attempting to be as helpful as I can be both in terms of damage and mitigation. I guess I'll talk skills specifically after all haha. Besides Fell Cleave, I think the Beast Gauge skills are all a little too pricy. I could relent though, if stance changes to the Beast Gauge weren't so crippling. Inner Release is kinda boss.

    Unchained and Overpower should not require me to be in combat/using them on a specific enemy. Let me prepare my opener, please! Flash doesn't have this requirement. Out of fairness, do the same for Unleash as well. Fell Cleave potency should be buffed. I know that sounds absurd but with new skills from the likes of Ninja and Samurai (I main SAM), I believe it should. 600 maybe. Samurai's gap closer costs 10 Kenki, Onslaught costs double for same potency. No thank you. Shake it Off is a whole expansion too late with Berserk's change. When I saw that I thought Yoshi-P was trolling us for real.

    However, I will not be all negative! The dev's deserve to see what we think is fun and I do really hope they see this stuff. I like Berserk! I know some don't but I think it was one of the only fair balancing changes. It's just that the dev's kept going on hammering WAR down with so much else, but Berserk was good. I like abilities that are a mid-strength buff with mid cooldown time. Rather than small buff at small CD or big buff at super long CD. So yeah, Berserk works. The buff is still epic, and I get to use it more. I'm good!

    I've always liked Thrill of Battle, Unchained, and Holmgang. Perfect bonuses for CD time. I also like Holmgang over Hallowed Ground for what I mentioned earlier. I'd rather have this bound pseudo invuln over Living Dead that might legit kill you, or a true invincible skill from Paladin with a colossal cooldown. I think Holmgang is one of the best abilities in the game, except maybe Sentinel. Vengeance is fucking savage, love it. Still do. Love it even more with a SMN (former main) and I get Ifrit's Radiant Shield on top of it. Equilibrium might be the 3rd best ability in the game haha. The HP/TP choice with it is awesome. And using it once a minute is even better.

    Sadly, even these awesome abilities are encumbered by the severe punishment of stance swapping. Even before hitting level 60, I could tell you'd only want to switch to Defiance when you NEED HP or some big hits are incoming. This causes Warrior specifically to be extremely clunky and much less fun to play. Very few of us are allergic to fair balancing changes. Warriors don't need to be overpowered so I can even understand lessening the self heals. However, if you have a tank with little to no utility, of which a Warrior is, but reduce their damage dealt to being at or less than the other tanks...that is not viable. The Warrior was designed to switch stances as dictated by a fight and incoming damage, with abilities to compensate with additional health since besides Defiance stance and Raw Intuition, there are no WAR specific, defensive cooldowns. Outside of this, Warrior is intended to be superior in damage. How can you expect a typical WAR to compete when our very attempts at increasing damage output is to be punished severely for it? The Beast Gauge is essentially pure potency damage by using numerous attack skills. If we take little to no damage, then being in Defiance is meaningless, yet our gauge is now cut in half by trying to play optimally, along with DPS being slashed. As a Samurai I know this, because that was the dev's whole point of Samurai! Warrior is a tank Samurai! Little to no utility, so to compensate...superior damage! That does not exist as it stands right now. Dev's, in the words of Jean Luc Picard...

    "Make it so."
    (7)
    Last edited by Obsidia; 07-08-2017 at 11:36 AM.

  3. #3
    Player
    Poison_Rose's Avatar
    Join Date
    Dec 2016
    Posts
    77
    Character
    Sathaerz Leitalihtwyn
    World
    Cactuar
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Umbeliel View Post
    Hi I don't have anything new that hasn't already been said but the big man said specifically to complain with new threads on the forum so here I am.

    I, like many others, am very unhappy with the feel of warrior after its third (lmao) revamp and total lack of utility.

    Please give me back my tank spec whose defensive nature was tied directly to offense.
    That's more or less what motivated me to start posting here. How is SE supposed to know I dislike the changes they've made to the class if I don't say anything?

    I'm just glad that my opinion doesn't seem to be in the minority.
    (6)

  4. #4
    Player
    Soraki-Muppe's Avatar
    Join Date
    Nov 2013
    Posts
    241
    Character
    Sor-aki Muppe
    World
    Odin
    Main Class
    Warrior Lv 90
    This is also my reason for posting in the forums these days. Prior to this situation I hardly ever posted on the forums. If we do not state how unhappy we are with the current situation then there is zero chance that SE will bother with fixing anything, there is of course the possibility that SE will ignore us just like they did after the media tour but if they do then at least we have tried our best to voice our concerns.
    (8)

  5. #5
    Player
    Kumori_Kumo's Avatar
    Join Date
    Jul 2015
    Posts
    222
    Character
    Kumori Kumo
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    Same. Janky, unresponsive, and burgeoning. It functions okay but it just feels bad, and nothing like it used to.
    (4)

  6. #6
    Player
    Gravton's Avatar
    Join Date
    Sep 2013
    Posts
    377
    Character
    Gravton Pentest
    World
    Diabolos
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Soraki-Muppe View Post
    This is also my reason for posting in the forums these days. Prior to this situation I hardly ever posted on the forums. If we do not state how unhappy we are with the current situation then there is zero chance that SE will bother with fixing anything, there is of course the possibility that SE will ignore us just like they did after the media tour but if they do then at least we have tried our best to voice our concerns.
    Agreed! At least I can say I tried.
    (6)

  7. #7
    Player
    Poison_Rose's Avatar
    Join Date
    Dec 2016
    Posts
    77
    Character
    Sathaerz Leitalihtwyn
    World
    Cactuar
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Kumori_Kumo View Post
    Same. Janky, unresponsive, and burgeoning. It functions okay but it just feels bad, and nothing like it used to.
    It's a lot more work to do the same damage, and if you get hit by a mechanic things get really messed up really quickly. I can't speak for DRK since it's still at 60 but it definitely does not feel that way on PLD.
    (4)

  8. #8
    Player
    mcspamm's Avatar
    Join Date
    Apr 2015
    Posts
    99
    Character
    Sophi Wynne
    World
    Malboro
    Main Class
    Marauder Lv 70
    Now that I've had a couple weeks playing WAR at 70, here's my list of grievances with the new 4.0 WAR:
    • Stance dancing feels awful, especially for a job whose kit so heavily revolves around using its gauge.
    • The fact that it's possible to have beast gauge amounts that don't end in 0. Given that WAR can only generate gauge in multiples of ten and spend gauge in multiples of ten, why is this even allowed? Super frustrating having 15 gauge, let alone 99.
    • WAR's stance dancing penalty having a variable cost, unlike PLD and DRK.
    • The inability to switch from Deliverance to Defiance to use Inner Beast immediately without either swapping at 100 gauge (and losing 50 in the process) or having to use Infuriate to do so, both of which feel awful.
    • Inner Release sharing a cooldown with Unchained.
    • Inability to use Onslaught to enter combat.
    • Inability to use Unchained pre-pull.
    • Inability to build gauge outside of combat (I understand this is a design choice, but I'm still struggling to adjust to this).
    • Shake It Off not working on any relevant endgame content, which feels like a completely wasted new high level ability.
    • Loss of Flash, combined with Overpower requiring a target, means that picking up adds during large pulls can be slow and/or awkward compared with 3.0 WAR and current PLD and DRK. In conjunction with WAR's new stance penalty and losing Bloodbath, I don't enjoy playing Warrior in endgame dungeons nearly as much as I used to.
    • Attempting to solo instanced content undersized with 4.0 WAR feels bad without Bloodbath.
    • WAR having lower self-healing potential than PLD now, despite its history of being the self-healing tank. Nerfs to IB healing, Path's heal, the stance dancing penalty punishing you for switching to Defiance to use Equilibrium, and the loss of Bloodbath all destroy this aspect of WAR's identity. Meanwhile, PLD can - if needed (despite the DPS loss) - cast Clemency without interruption, and now that Royal Authority combos off Riot Blade, have all the MP they need to do so.
    • At the highest levels of play, PLD dealing nearly 160 DPS more than WAR in Susano EX, despite having a much simpler rotation and significantly higher utility. Given that WAR's only utility is the slashing debuff, which NIN and SAM also have access to, WAR should be the undisputed highest DPS tank to make up for their complete lack of utility, and to reward them for successfully performing their now much more complicated and strict rotation.
    • No longer having any off-GCD damage abilities when level synced below 64.
    (9)
    Last edited by mcspamm; 07-09-2017 at 09:37 AM. Reason: Wording, oGCDs

  9. #9
    Player
    Lannybaby's Avatar
    Join Date
    Jun 2017
    Posts
    123
    Character
    Lann Devereux
    World
    Exodus
    Main Class
    Warrior Lv 97
    I agree with the stance dance sucking for warriors now. As a dark knight, I lose about 3/4 the mp I gain from one syphon strike and a gcd when I activate grit. Warriors, at 100 beast gauge, lose either 1 infuriate or a combination of 1 path + 1 eye/bb rotation... 6 gcds, or a little under 15 seconds. That is unacceptable.
    (4)

  10. #10
    Player
    P4X0R10N's Avatar
    Join Date
    Jun 2015
    Posts
    394
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 70
    I'll say it again. Pvp war is everything we hoped pve would be.

    Self heals check.

    Party utility check.

    Onslaught worth the rage cost check.

    No stance swap penalty check.
    (4)

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