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  1. #11
    Player
    Misutoraru's Avatar
    Join Date
    Aug 2013
    Posts
    947
    Character
    Misutoraru Valkyrie
    World
    Cerberus
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Galvuu View Post
    My goodness, I will tirelessly repeat this until the end of time if I must x)
    Please. Do not. Use. The 99% percentile.
    Please. These are padded runs where "which AST drew more balances at the right time" decides who gets to stay and is bumped down.
    Further, there are very few parses on the 99% percentile, so the results have extremely limited statistical validity.
    using 1 % because i am trying to minimize the skill level difference
    if those 1% are being setup, the lower % would have to involve players skill level which is a huge variant that cannot truly reflect jobs efficiency
    then we need a better tool that FFlogs


    Quote Originally Posted by Galvuu View Post
    And how are you arguing that "involving player skill in balance is a bad idea" and then grab a bunch of parses which likely feature some of the absolute best players x)?
    like the previous answer, I do not want to use FFlogs as a tool for comparing jobs/class effectiveness, but we have no better tool than that at the moment
    a job could be complex but do extremely good dmg if use right, and another job can be easy but no matter how good a player are the dmg is low
    and using 1%, i m assuming they they equally skilled, thus, pulling almost the best of each class, this should give the most pure data of a jobs, but if those data are padded like you said, the whole FFlog become not very useful, we could use a 5% or even larger, but this would also mean the players skill will starting to skew the data more.

    Quote Originally Posted by Galvuu View Post
    (And why would it be "slightly" higher than NIN/RDM? The reasons that justify SAM's high personal dps apply to BLM also...)
    Caster cross role skill have better choice for team support and BLM AOE ability is not something SAM could match, BLM should be between SAM and MNK, despite it is very likely dev would use 8-man raid as a reference, but i prefer the balance not only around Full party raid but also dungeon, trial, and alliance raid

    just a general idea how i feel balance should be achieve from, taking away the human factor, assuming all jobs performing at the max efficiency at given mechanics, and taken all the thing each jobs could offer in all type of game play
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    Last edited by Misutoraru; 07-13-2017 at 01:13 PM.

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