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  1. #1
    Player
    Galvuu's Avatar
    Join Date
    Jun 2017
    Posts
    637
    Character
    Galveira Vorfeed
    World
    Ragnarok
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by PrismaticDaybreak View Post
    They said they want to keep adding jobs to the game, someone was going to step on SMN's precious resurrection eventually, that's a non issue point since it was bound to happen.
    I don't have a problem with Verraise or RDM as a whole. I think it's a neat job, and I like backflipping.
    That said, there is a problem when you start bringing new jobs which not only possess some of the main attractive of other jobs, but all around perform better in the rest and/or bring other things.

    As much as I think BLM is a broken mess/in trouble, in the comparison with RDM, it's not as bad as SMN.
    Because BLM is a cannon. We do damage. Buff our numbers and we're good to go.

    This is not true for SMN. SMN had slightly less damage than BLM in 3.X, but it had the added utility of raise and Supervirus and mobility. With the reworks, they now have some buffs for casters (which probably are pointless because caster comps don't work in this game because SE is dumb about that) and for a single party member.
    Now the head to head comparison is troubling between RDM vs SMN. RDM has more mobility than SMN had in 3.X (and much more than it has now), it has the same utility (raise) and a better dps buff (Embolden).
    RDM single-handed strips SMN of its core attractive offers while also providing better dps, being easier/more consistent and stacking with the most powerful comp to boot.
    I think there is a bit of a problem with that x)

    Edit: something something aoe kings in 3.X but that's irrelevant because nobody brought a SMN for the 10 second add phase, they brought it for the utility of Supervirus and Raise in Alex Savage, especially during progression.
    (19)
    Last edited by Galvuu; 07-12-2017 at 05:57 AM.

  2. #2
    Player
    PrismaticDaybreak's Avatar
    Join Date
    Jul 2017
    Posts
    306
    Character
    Prism Daybreak
    World
    Brynhildr
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Galvuu View Post
    I don't have a problem with Verraise or RDM as a whole. I think it's a neat job, and I like backflipping.
    That said, there is a problem when you start bringing new jobs which not only possess some of the main attractive of other jobs, but all around perform better in the rest and/or bring other things.

    As much as I think BLM is a broken mess/in trouble, in the comparison with RDM, it's not as bad as SMN.
    Because BLM is a cannon. We do damage. Buff our numbers and we're good to go.

    This is not true for SMN. SMN had slightly less damage than BLM in 3.X, but it had the added utility of raise and Supervirus and mobility. With the reworks, they now have some buffs for casters (which probably are pointless because caster comps don't work in this game because SE is dumb about that) and for a single party member.
    Now the head to head comparison is troubling between RDM vs SMN. RDM has more mobility than SMN had in 3.X (and much more than it has now), it has the same utility (raise) and a better dps buff (Embolden).
    RDM single-handed strips SMN of its core attractive offers while also providing better dps, being easier/more consistent and stacking with the most powerful comp to boot.
    I think there is a bit of a problem with that x)

    Edit: something something aoe kings in 3.X but that's irrelevant because nobody brought a SMN for the 10 second add phase, they brought it for the utility of Supervirus and Raise in Alex Savage, especially during progression.
    If the main attraction of SMN was resurrection there's a pretty big issue there. I'm not saying SMN doesn't have issues since I used to main it and can't bear to level it at this point (Also RDM is a caster/spellblade archetype and that's always been my perennial favorite next to summoning things to do the killing for me) since how AF/AT works is inane and poorly thought out, removing a chunk of DPS since it was common to AF stack and use them within DWT for extra damage. I don't understand why they decided to limit Aetherpact to one person rather than keeping it extended to the whole party like they did just before live. I guess a 5% increase in all areas is absolutely insane compared with whatever anyone else can do.

    I know all the damage nerfs they received were to compensate for Bahamut, but the fact that Bahamut takes 2 minutes to get out makes that moot. The Bane nerf was dramatic overkill, Deathflare doesn't deserve fall off especially when for example, ninjas get the exact same ability with no fall off and what I think is a shorter recast, I don't know the interval between auto attacks so I can't calculate it. Ruin 3 at max deserved a 30 potency nerf and even then only to make Ruin 4 seem interesting, although Ruin 4 isn't particularly great because it's literally what we just had but gated behind a clunky pet.

    Bottom line: I love RDM and I don't want to see it nerfed because like I've said many times, it's not going to help the other two casters in any way and also I personally think it's stupid to nerf a class because another class is more complex/punishing, if anything that means the maximum achievable DPS of the other two casters needs to be brought drastically.
    (9)
    Last edited by PrismaticDaybreak; 07-12-2017 at 06:25 AM.

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