I get you want to share you concept with others but... at least tweak it a little before making your suggestions? I mean come on, this job would be so OP it would make AST shake in its boots.



I get you want to share you concept with others but... at least tweak it a little before making your suggestions? I mean come on, this job would be so OP it would make AST shake in its boots.
I had a lot of fun tinkering around with this idea. I also had a lot of fun sharing it. You don't like it and that's absolutely fine. It's your opinion and I respect that. This forum is NOTHING but "Fix White Mage," "Fix Scholar," "Nerf Astro," and so on, so I thought this little idea would be a nice distraction, but it appears that regardless of the post, there will be people who have to rain on the parade. It's a little premature to say that this job would be OP given that there was no mention of MP costs or recast timers on anything. Benediction is OP until you consider its recast time. Nor did I mention any synergy with a gauge. Perhaps some of the abilities tie into building up a particular resource to use -- the armors perhaps. Regardless, I enjoyed the making of it. Thanks for your feedback.
Last edited by Novak_04; 07-13-2017 at 12:21 PM.




The problem with making GEO a healer is that, no matter how mechanically unique and different you make it from CNJ and WHM, every single player that doesn't already know how different it is will immediately wonder why there are two healers that do the same thing.
This means every new player that sees the job's thematic design, and every current player that doesn't pay attention to patch notes, watch videos on new classes, or play healer enough to understand the subtle differences between healing jobs, will look at GEO as WHM 2.0. That is not a healthy way to design a class.
This is why there's a growing momentum of people looking at GEO to be a caster tank, probably using barriers and the elements to protect themselves from damage.
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