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Thread: Geomancer Idea

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  1. #1
    Player
    Novak_04's Avatar
    Join Date
    Jun 2017
    Posts
    222
    Character
    Zugz Zwang
    World
    Behemoth
    Main Class
    Astrologian Lv 90
    Wind Armor - Infuse a targeted ally with Wind Armor, increasing the passive regeneration of MP and TP. Refresh Potency: 100.

    Only one armor ability may be active at a time. This would prevent the class from using all four armors at once each time they're off CD.

    I know in the FF lore, Geomancers use bells as weapons, but if their going to use a bell, perhaps it can be atop a staff (think feudal japan monks) or scepter of sorts. I think having a bell just sounds silly for an elementalist personally. I'd rather a hammer/mace.

    It's a neat idea, clearly not perfect. The direction I want to go with this is more of an on-demand buff/damage class, rather than mega-throughput.

    Their healing abilities can be water element, defensives can be rock elements, damage can be magmatic, and their buffs can be more air oriented. This accounts for the Hydrosphere, Atmosphere, and Geosphere, and Biosphere.

    Thoughts?
    (1)
    Last edited by Novak_04; 07-12-2017 at 07:13 AM.

  2. #2
    Player
    Maku's Avatar
    Join Date
    Aug 2013
    Posts
    728
    Character
    Maku Haikasu
    World
    Mateus
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Novak_04 View Post
    snip
    The idea behind what you wrote sound pretty fun, potency seems a bit off here or there but the concept is cool.

    That being said, I don't think they would do GEO simply because it is pretty much the same lore as CNJ/WHM. They shot them selves in the foot making the CNJ/WHM SO in tune with the elements.
    (4)
    可愛い悪魔

  3. #3
    Player
    Cyrocco's Avatar
    Join Date
    Aug 2015
    Location
    Wingardium Lominsaaa
    Posts
    266
    Character
    Lutemis Rangar
    World
    Adamantoise
    Main Class
    Lancer Lv 10
    Slight spoilers, but according to the Astrologian Questline, Geomancers rely on the powers of Earth, Wind, and Water. Astrologians and Geomancers are supposed to compliment each other. Astrologians read the stars for the future, and act mostly as observers or participants. Geomancers use the elements around them to predict the future and play an active role in whether or not it comes to be. The Geomancer NPC also takes a LONG time to perform his rituals.


    Quote Originally Posted by Maku View Post
    /snip
    Given that the only iteration we've seen of GEO seems far more similar to an Exorcist class, that may be why, but then, since when has an NPC accurately described a jobs function in game? I believe when we first saw whats-her-face using a magical rapier (basically revealing Red Mage) she was still using the PLD moveset.
    (3)