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  1. #11
    Quote Originally Posted by Nixxe View Post
    It would not achieve that. People zerg A ranks. Why wouldn't they zerg S ranks just because you make them more common and reduce their reward? If you struggle to get to hunts on time, then scout or spawn them yourself.
    Of course they would but S ranks are made for zerging by 100+ people, the purpose of the suggestion wasn't to make people not zerg S Ranks. it was to take A ranks out of the zerg yet still provide meaningful content. if you fight A Ranks with 4-8 people, which i've done in the early morning, they are actually pretty interesting.

    Making A Ranks the weekly bill mob would mean people would have no reason to zerg them, but guaranteeing a Cracked Cluster would mean people would want to group up to do them similar to treasure maps and WT. and B ranks would be solo'd daily. the volume of B ranks being killed now does not make sense.

    Quote Originally Posted by Nixxe View Post
    People just need to stop trying to "fix" hunts. They aren't broken. If you don't like them, feel free not to participate.
    if a large portion of the playerbase doesn't like it, it's broken.
    (1)
    Last edited by SendohJin; 07-12-2017 at 06:29 AM.

  2. #12
    Player
    Nixxe's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
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    1,470
    Character
    Nixx Delumi
    World
    Sargatanas
    Main Class
    White Mage Lv 80
    Quote Originally Posted by SendohJin View Post
    Of course they would but S ranks are made for zerging by 100+ people, the purpose of the suggestion wasn't to make people not zerg S Ranks. it was to take A ranks out of the zerg yet still provide meaningful content. if you fight A Ranks with 4-8 people, which i've done in the early morning, they are actually pretty interesting.

    Making A Ranks the weekly bill mob would mean people would have no reason to zerg them, but guaranteeing a Cracked Cluster would mean people would want to group up to do them similar to treasure maps and WT. and B ranks would be solo'd daily. the volume of B ranks being killed now does not make sense.
    So basically take the hunt away from the people who actually do it to give it to the people who can't be bothered, but still want the rewards and complain anytime something in this game wasn't designed specifically for them.



    Quote Originally Posted by SendohJin View Post
    if a large portion of the playerbase doesn't like it, it's broken.
    That would require a rather blatant redefinition of "broken" to be true.
    (0)

  3. #13
    Player
    odintius's Avatar
    Join Date
    Mar 2011
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    901
    Character
    Odintius Baelsar
    World
    Coeurl
    Main Class
    White Mage Lv 80
    If they added to the system like fc license board were you make a fc party only to go out and hunt and its a mob that only you can engage after finding it and it scales to current number of members I'd consider doing hunt. The zerq fest it is doesn't interest me at all the could structure a new reward system as well for this and keep the current hunt as a bonus for doing it /shrug that my two cents meh...
    (1)

  4. #14
    Quote Originally Posted by Nixxe View Post
    So basically take the hunt away from the people who actually do it to give it to the people who can't be bothered, but still want the rewards and complain anytime something in this game wasn't designed specifically for them.
    it doesn't do that at all, the increased S Ranks make up for it. how are people who do hunt bills people who can't be bothered?

    i'm simply splitting up the ranks for how they were actually designed.

    S Rank - unlimited zerg number of players
    A Rank - multiple but limited number of players
    B Rank - solo/duo.

    A Ranks are not built for how the playerbase is currently dealing with them.

    Quote Originally Posted by Nixxe View Post
    That would require a rather blatant redefinition of "broken" to be true.
    yea Diadem 1.0 was so great.
    (0)
    Last edited by SendohJin; 07-12-2017 at 07:23 AM.

  5. #15
    Player
    Tyla_Esmeraude's Avatar
    Join Date
    Aug 2013
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    344
    Character
    Tyla Esmeraude
    World
    Excalibur
    Main Class
    Red Mage Lv 90
    Well Hunts weren't supposed to be zerged by the whole server, they were supposed to be like NMs in FFXI. And that would be perfect... if it wasn't for the fact that people ruin everything good that we get by cheating. As unexciting as they feel right now, I rather have the whole server down them than have players botting to claim/find them like in FFXI... Or they could implement a system like the Zeni NMs. But yeah Hunts are kinda meh right now. They could definetely be more exciting.
    (0)

  6. #16
    Player
    Nixxe's Avatar
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    Mar 2015
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    Ul'dah
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    1,470
    Character
    Nixx Delumi
    World
    Sargatanas
    Main Class
    White Mage Lv 80
    Quote Originally Posted by SendohJin View Post
    it doesn't do that at all, the increased S Ranks make up for it. how are people who do hunt bills people who can't be bothered?

    i'm simply splitting up the ranks for how they were actually designed.

    S Rank - unlimited zerg number of players
    A Rank - multiple but limited number of players
    B Rank - solo/duo.

    A Ranks are not built for how the playerbase is currently dealing with them.



    yea Diadem 1.0 was so great.
    Increasing S rank spawns and decreasing their rewards while basically removing A ranks entirely by making them a weekly kill is not going to make up for the loss.

    I never did the original Diadem, but being able to potentially point out something that was broken and also widely unpopular does not mean that being widely unpopular makes it broken per se. Rather, a connection between the two may exist because broken things tend to be unpopular, not because either state is sufficient for the other per se.

    Again, stop trying to "fix" things that aren't broken. If you don't like the Hunt, feel free not to participate. Don't try to get SE to take the content away from the people who are enjoying it now just because you won't be satisfied unless everything in this game is tailored to your personal preferences.
    (0)

  7. #17
    Quote Originally Posted by Nixxe View Post
    Increasing S rank spawns and decreasing their rewards while basically removing A ranks entirely by making them a weekly kill is not going to make up for the loss.
    that's just flat out wrong. you can math out exactly how much you can increase their spawn rate so that there's no actual loss.

    Quote Originally Posted by Nixxe View Post
    I never did the original Diadem, but being able to potentially point out something that was broken and also widely unpopular does not mean that being widely unpopular makes it broken per se. Rather, a connection between the two may exist because broken things tend to be unpopular, not because either state is sufficient for the other per se.
    that is correct, but A Ranks are indeed broken because the playerbase treats them exactly like S Ranks and that should not be the case. they are not the same.

    Quote Originally Posted by Nixxe View Post
    Again, stop trying to "fix" things that aren't broken. If you don't like the Hunt, feel free not to participate. Don't try to get SE to take the content away from the people who are enjoying it now just because you won't be satisfied unless everything in this game is tailored to your personal preferences.
    i do like the hunt, just a different aspect of it then you do.
    (0)

  8. #18
    Player
    Nixxe's Avatar
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    Mar 2015
    Location
    Ul'dah
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    1,470
    Character
    Nixx Delumi
    World
    Sargatanas
    Main Class
    White Mage Lv 80
    Quote Originally Posted by SendohJin View Post
    that's just flat out wrong. you can math out exactly how much you can increase their spawn rate so that there's no actual loss.
    Not really. Yes, you can determine some theoretical number people would have to kill in order to achieve the same or greater reward as the current system, but by essentially removing A ranks and replacing them with S ranks, which have more health and require deliberate effort to spawn and are technically already inefficient for anyone other than the people who show up to leech a kill, it's virtually guaranteed you wouldn't be getting the same amount of reward for time spent if you both increase their frequency and decrease their reward per kill. That is a move to make killing S ranks less efficient than they currently are. This is a really basic consideration and you didn't even manage to account for that. Why do you think your suggestion should be taken seriously?



    Quote Originally Posted by SendohJin View Post
    that is correct, but A Ranks are indeed broken because the playerbase treats them exactly like S Ranks and that should not be the case. they are not the same.
    Says who? You? Well who are you that anyone should care? You're not a developer. Your ought statements are utterly meaningless. According to the developers, the people whose opinion of whether it's broken or not actually matters, the Hunt is supposed to be competitive to begin with. That anyone made it a cooperative endeavor as they did was unexpected and unintended, though not a problem. That people zerg hunts down is not a problem and that you personally can't make it to them or whatever is likewise not a problem.
    (0)

  9. #19
    Player
    Kurando's Avatar
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    Mar 2017
    Location
    Limsa Lominsa
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    2,192
    Character
    Leon Reddas
    World
    Masamune
    Main Class
    Scholar Lv 77
    All I'd want in terms of improvements is upping the Centurio Seal limit past 1000, and also allow players to gain Allied Seals from any hunts in future content (Heavensward and Stormblood). Granted there isn't any must gets with the seals, but occasionally you can barely get any when a mob of players are en route to a hunt and the reward contribution is then greatly lowered.
    (0)

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