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  1. #1
    Player
    Mysticdraggon's Avatar
    Join Date
    Feb 2017
    Posts
    258
    Character
    Drake Orkaan
    World
    Lamia
    Main Class
    Ninja Lv 61

    For The New Players! Single Completion, Single Player Dungeons.

    there had been multiple cases of toxicity and new player feedback on dungeons of all kinds. cases that include players within a party rushing objectives and skipping cut-scenes with valuable information and lore, leaving new players in the dust.

    it is a flawed game design to force new players to play dungeons with other try-hard veterans just to progress the story.

    this cannot happen forever, which is why i suggest giving us modified single player dungeons that can be completed once and only once. this will allow players to get a good perception of the dungeons and work better with other players the next time they play the same dungeon.

    "just watch the cut-scenes via Inn/youtube"

    there is nothing like playing a dungeon and keeping a consistent flow with cut-scenes while playing the dungeon.

    "ask players nicely"

    while i do not doubt that there are good players out there, i do not believe that every player you come across is going to be nice.

    "this is not a single player game"

    so suddenly adding single player dungeons that can only be played once makes the game single-player? of course it doesn't.
    (6)
    Last edited by Mysticdraggon; 07-12-2017 at 06:54 AM.

  2. #2
    Player
    MrSmiley's Avatar
    Join Date
    Jul 2011
    Posts
    630
    Character
    Crysta Elizabeth
    World
    Lamia
    Main Class
    Bard Lv 90
    I see very little toxicity agaisnt new players, and forcing them to play alone until the end seems like a poor idea honestly...

    The only place its an issue is castrum and praetorium, but even then, its typically little more than left behind.
    (10)

  3. #3
    Player
    Valinis's Avatar
    Join Date
    Jan 2014
    Posts
    175
    Character
    Miuna Shiodome
    World
    Tonberry
    Main Class
    Paladin Lv 70
    Quote Originally Posted by MrSmiley View Post

    The only place its an issue is castrum and praetorium, but even then, its typically little more than left behind.
    This. You can blame the devs for implementing absurdly long cutscenes in the middle of a duty.
    (0)

  4. #4
    Player
    rachcouture's Avatar
    Join Date
    Nov 2014
    Posts
    328
    Character
    Taylor Swiftsong
    World
    Mateus
    Main Class
    Paladin Lv 90
    Veterans queuing via DF is what allows new players to clear those dungeons and trials in a reasonable time frame, though?

    Unfortunately people like to prove why we can't have nice things. That said, I've also run into new/returning players that refuse to listen to my advice (my mentor tag isn't for show like most), or are outright disdainful; this toxicity runs both ways.

    tl;dr it's not a design flaw. Just people not behaving around others.
    (3)

  5. #5
    Player
    Aerowaffle's Avatar
    Join Date
    Jan 2015
    Posts
    260
    Character
    Isaac Direstone
    World
    Faerie
    Main Class
    Scholar Lv 70
    There's only a few instances of cut-scenes being obnoxiously skipped in a dungeon leaving ppl behind. That's the ones nearing the end of the base game content. SE has since learned from that mistake and now no dungeon has that problem. The cutscenes will always be before you queue up and/or after you finish.

    For those few exceptions at level 50, yeah it sucks. But changing it will be unlikely since it would require a lot of programming and re-balancing for something that is only a problem once per person. Your best solution will be to find a friend or FC member that would be willing to do the dungeon while taking it slow.

    Knowing that my friend was at that dungeon, I invited him for an unsynced run where I just browsed the web for a bit while he was watching the cutscenes.
    (1)

  6. #6
    Player
    Selova's Avatar
    Join Date
    Mar 2017
    Posts
    833
    Character
    Veliona Umrtia
    World
    Leviathan
    Main Class
    Dragoon Lv 100
    While there are issues with toxic players, I don't think its healthy for mmos to facilitate single player behavior. FFXIV is one of the few mmos where you can't do everything solo and I think it needs to keep this unique distinction. It's good for the longevity of the game and encourage's group play. Something a lot of mmos lack.
    (1)

  7. #7
    Player
    Mysticdraggon's Avatar
    Join Date
    Feb 2017
    Posts
    258
    Character
    Drake Orkaan
    World
    Lamia
    Main Class
    Ninja Lv 61
    Quote Originally Posted by MrSmiley View Post
    I see very little toxicity agaisnt new players, and forcing them to play alone until the end seems like a poor idea honestly...

    The only place its an issue is castrum and praetorium, but even then, its typically little more than left behind.
    not forcing. simply an option. i never mentioned this before, but that's character limit for you. basically, i would want every dungeon to have one time only single player mode, but the mode itself to be completely optional.

    Quote Originally Posted by rachcouture View Post
    Veterans queuing via DF is what allows new players to clear those dungeons and trials in a reasonable time frame, though?
    this is not the case if they do not have to when the devs could modify each dungeon for a single player run.
    (2)
    Last edited by Mysticdraggon; 07-11-2017 at 09:16 AM.

  8. #8
    Player
    Mysticdraggon's Avatar
    Join Date
    Feb 2017
    Posts
    258
    Character
    Drake Orkaan
    World
    Lamia
    Main Class
    Ninja Lv 61
    Quote Originally Posted by Selova View Post
    While there are issues with toxic players, I don't think its healthy for mmos to facilitate single player behavior. FFXIV is one of the few mmos where you can't do everything solo and I think it needs to keep this unique distinction. It's good for the longevity of the game and encourage's group play. Something a lot of mmos lack.
    then this concept of outdated. people like single player regardless and it would not drastically affect the game if each dungeon is available for single player once.
    (0)
    Last edited by Mysticdraggon; 07-11-2017 at 09:19 AM.

  9. #9
    Player
    Mysticdraggon's Avatar
    Join Date
    Feb 2017
    Posts
    258
    Character
    Drake Orkaan
    World
    Lamia
    Main Class
    Ninja Lv 61
    Quote Originally Posted by Aerowaffle View Post
    There's only a few instances of cut-scenes being obnoxiously skipped in a dungeon leaving ppl behind. That's the ones nearing the end of the base game content. SE has since learned from that mistake and now no dungeon has that problem. The cutscenes will always be before you queue up and/or after you finish.

    For those few exceptions at level 50, yeah it sucks. But changing it will be unlikely since it would require a lot of programming and re-balancing for something that is only a problem once per person. Your best solution will be to find a friend or FC member that would be willing to do the dungeon while taking it slow.

    Knowing that my friend was at that dungeon, I invited him for an unsynced run where I just browsed the web for a bit while he was watching the cutscenes.
    it does not matter if the developers can edit each dungeon for one single player run. i do not doubt they can do it, that is one reason why i pay money for this game.
    (0)

  10. #10
    Player
    Ametrine's Avatar
    Join Date
    Sep 2013
    Posts
    2,476
    Character
    Diantha Sunstone
    World
    Goblin
    Main Class
    Scholar Lv 70
    The only toxicity I keep seeing are "veteran" players losing their tempers and being terrible to jump potion users verses treating them like the sprouts with lots of buttons they actually are.

    I can't decide if every jump potion player I've met being a peach is damn good luck or the result of me not blaming them for wanting to enter the newer and better content as soon as they could and treating them the same as any other newbie...
    (0)

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