So I've been thinking about this for awhile, and I had an idea I'd like to share with the community as far as hunts are concerned.

Right now you've got two camps:
1) The people who actively hunt and spawn these monsters and shout in their linkshells and
2) People who are doing other things when a hunt spawns and are either lucky enough to get there in time before it dies, or not.

At their core, hunts are sort of mindless - you fly around zones like a drone looking for A ranks. Then the server goes into full-blown zergfest mode, the creature dies, and the salt flies.

What if hunts were more instanced and required more preparation ahead of time -- like an actual hunt?

So for example, let's say you have a creature like Stolas, the owl sorcerer that sleeps people. Clan Centurio tells you that he's weak to fire, he likes shiny things and hangs out in X location when there's a full moon. That's all they can tell you - now the rest is up to you and your team of 7 other members.

There's some preparation ahead of you. You'd need a goldsmith to craft the shiny charm that gets his attention, and the alchemist to craft the potions that you would all take during the fight to resist his sleep spell. You'd want a black mage or two on hand for fire spells, but the party makeup can be any combination.

Rather than him spawning out in the open where everyone and their brother can pull him, if the conditions were met, an instance gateway would appear (like what takes you to dungeons now). Like with POTD, you could go in with a fixed or matched group.

This way, people would better know what kind of conditions or tools they would need beforehand to be victorious, and you'd have more cooperation and less salt among players.

Every hunt mark would have its own conditions, so there wouldn't be a need to manage a "respawn timer" - if the condition happens in that location (like the lightning for Coeurlregina or Ixion), the gateway appears. This could be very well what they're planning for Eureka Forest, so for all I know these suggestions could already be in place. But it would certainly help give everyone more of a chance to participate in hunts without feeling like they need to be stapled to their screen 24/7 waiting for a mark to spawn.