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  1. #1
    Player
    Rekujin's Avatar
    Join Date
    Jan 2015
    Posts
    151
    Character
    Rekuja Azalon
    World
    Ravana
    Main Class
    Bard Lv 100

    It's time to redesign Level Sync

    Stormblood brought some really good changes to the game, a lot of quality of life changes that I'm very happy with. That being said, I think Level Sync has been created since launch and ignored... I think it's time to revisit.

    I don't know about you guys but I'm always reluctant to help lowbies or even bother with leveling roulette sometimes because I'm not keen to spend 20 minutes in a dungeon spamming 2 abilities (hello Sastasha) It's BORING and almost puts me to sleep.

    Level Sync

    If you are a level 70 synced down to level 20, your abilities remain but they are statistically reduced to match level 20 damage/healing output. This means your rotations stay the same but your damage and healing is significantly reduced to match the dungeons content.

    This makes the level synced dungeon still somewhat enjoyable and doesn't force you to spam 2-3 buttons for the entire duration.

    I'm sure a lot of tanks agree, trying to hold AoE agro in a low level dungeon as a level 70 player is extremely frustrating/boring. A Dragoon/SAM/Monk without their combos is insanely boring.

    Cheers.
    (43)
    Rekuja Azalon

  2. #2
    Player
    Sayora's Avatar
    Join Date
    Apr 2014
    Location
    Limsa
    Posts
    64
    Character
    Kani Kani
    World
    Balmung
    Main Class
    Arcanist Lv 70
    The issue though lies with the people who are actually leveling up and don't have their entire toolkit. That's probably a reason why abilities are removed in level-sync.
    (34)

  3. #3
    Player
    Rekujin's Avatar
    Join Date
    Jan 2015
    Posts
    151
    Character
    Rekuja Azalon
    World
    Ravana
    Main Class
    Bard Lv 100
    Quote Originally Posted by Sayora View Post
    The issue though lies with the people who are actually leveling up and don't have their entire toolkit. That's probably a reason why abilities are removed in level-sync.
    Don't see the issue though?

    Level 20 Dungeon as an example.

    Level 20 Lancer, new to the game.
    Level 70 Dragoon, veteran of the game

    Same Party.

    the level 70's stats and abilities are heavily reduced to ensure the 20 and 70 both do similar damage output.

    Scenario: The level 20 Lancer, new to the game, can look at the 70 in his party and look forward to what his armor/abilities will look like once he hits max level, which gives new players motivation to level up. This also means the level 70 isn't bored out of his mind spamming 2 abilities.
    (19)
    Rekuja Azalon

  4. #4
    Player
    Aures's Avatar
    Join Date
    Jan 2015
    Posts
    13
    Character
    Aeon Genesis
    World
    Diabolos
    Main Class
    Lancer Lv 61
    A 70 with all his abilties and his combos will generate more hate as well and a newbie tank will never be able to keep hate. They can barely keep it now when a 70 syncs down.
    (17)

  5. #5
    Player
    Sayora's Avatar
    Join Date
    Apr 2014
    Location
    Limsa
    Posts
    64
    Character
    Kani Kani
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Rekujin View Post
    Don't see the issue though?

    Level 20 Dungeon as an example.

    Level 20 Lancer, new to the game.
    Level 70 Dragoon, veteran of the game

    Same Party.

    the level 70's stats and abilities are heavily reduced to ensure the 20 and 70 both do similar damage output.

    Scenario: The level 20 Lancer, new to the game, can look at the 70 in his party and look forward to what his armor/abilities will look like once he hits max level, which gives new players motivation to level up. This also means the level 70 isn't bored out of his mind spamming 2 abilities.
    There is no possible way it'll be similar with the amount of skill they get between those two levels. One of the players doesn't even have AoE of any sort compared to the other. EDIT: I mean they can probably scale it down significantly, but wouldn't the new skills simply be fluff or something?
    (3)
    Last edited by Sayora; 07-10-2017 at 07:49 AM.

  6. #6
    Player
    Galgarion's Avatar
    Join Date
    Aug 2014
    Posts
    612
    Character
    Famine Cruor
    World
    Mateus
    Main Class
    Marauder Lv 70
    I totally agree with the OP. I'm tired of old dungeons throwing me off my rythm. It's annoying!
    (0)

  7. #7
    Player
    EusisLandale's Avatar
    Join Date
    Jan 2015
    Posts
    564
    Character
    Eira Landale
    World
    Cactuar
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Rekujin View Post
    Don't see the issue though?

    Level 20 Dungeon as an example.

    Level 20 Lancer, new to the game.
    Level 70 Dragoon, veteran of the game
    Level 20 Lancer can raise their damage 15%. Can not do any aoe damage at all.
    Level 20 (70) Dragoon can raise their damage 15%, can increase the target's piercing damage taken 5%, can periodically raise their damage a further 15%, has a dot, can raise the party's crit rate, can raise their damage yet another 10% while raising another player's damage up 5%, has multiple aoe attacks.
    There is no reasonable way to make these players even remotely similar in dungeons.
    (13)

  8. #8
    Player
    Sayora's Avatar
    Join Date
    Apr 2014
    Location
    Limsa
    Posts
    64
    Character
    Kani Kani
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by EusisLandale View Post
    Level 20 Lancer can raise their damage 15%. Can not do any aoe damage at all.
    Level 20 (70) Dragoon can raise their damage 15%, can increase the target's piercing damage taken 5%, can periodically raise their damage a further 15%, has a dot, can raise the party's crit rate, can raise their damage yet another 10% while raising another player's damage up 5%, has multiple aoe attacks.
    There is no reasonable way to make these players even remotely similar in dungeons.
    Tanks would be huge too, GLA with no RoH versus a PLD with RoH. Being a job when low level already gives you an edge too with stats.
    (4)

  9. #9
    Player
    Feidam's Avatar
    Join Date
    Aug 2013
    Posts
    593
    Character
    Aenn Do'chas
    World
    Coeurl
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Rekujin View Post
    Don't see the issue though?

    Level 20 Dungeon as an example.

    Level 20 Lancer, new to the game.
    Level 70 Dragoon, veteran of the game

    Same Party.

    the level 70's stats and abilities are heavily reduced to ensure the 20 and 70 both do similar damage output.

    Scenario: The level 20 Lancer, new to the game, can look at the 70 in his party and look forward to what his armor/abilities will look like once he hits max level, which gives new players motivation to level up. This also means the level 70 isn't bored out of his mind spamming 2 abilities.
    It also heavily punishes a new tank. New tanks already struggle with enmity and sync'd 70 dps. The level sync is fine the way it is. Even with sync'd down stats can you imagine the amount damage the dps would do with their full kit? The dungeons at the lower levels are not designed for a full kit.
    (3)

  10. #10
    Player
    thegreatonemal's Avatar
    Join Date
    Jun 2015
    Location
    Gridinia
    Posts
    679
    Character
    Malcolm Varanidae
    World
    Marilith
    Main Class
    Lancer Lv 100
    Quote Originally Posted by Rekujin View Post
    Don't see the issue though?

    Level 20 Dungeon as an example.

    Level 20 Lancer, new to the game.
    Level 70 Dragoon, veteran of the game

    Same Party.

    the level 70's stats and abilities are heavily reduced to ensure the 20 and 70 both do similar damage output.

    Scenario: The level 20 Lancer, new to the game, can look at the 70 in his party and look forward to what his armor/abilities will look like once he hits max level, which gives new players motivation to level up. This also means the level 70 isn't bored out of his mind spamming 2 abilities.
    they simply wont you can't balance someone who has 2 abilities and another person who has 15 to make them equal. its like this for a reason
    (3)

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