Quote Originally Posted by Kazrah View Post
Looks interesting, but I'd like to know why the job needs elemental themes and why you have the job's origin location as Sharlaya (a nation known far more for academia than technology).
The Elemental Maneuvers come from XI, where they are used to enhance the effect of your puppet's equippable parts. My Earth, Fire, Water, and Wind Maneuvers are based off the effects of parts (example: Earth is based off of the Shock Absorber part, which occasionally grants Stoneskin in XI). Dark and Light Maneuver are also in XI but I made their effects up from scratch.

As for why Sharlayan, they've shown an aptitude for mammets/automatons in the Antitower and the Great Gubal Library (Hard). Plus they seem to have a more whimsical aesthetic that I think would fit Puppetmaster and differentiate it from Machinist.