Looks interesting, but I'd like to know why the job needs elemental themes and why you have the job's origin location as Sharlaya (a nation known far more for academia than technology).
Looks interesting, but I'd like to know why the job needs elemental themes and why you have the job's origin location as Sharlaya (a nation known far more for academia than technology).
The Elemental Maneuvers come from XI, where they are used to enhance the effect of your puppet's equippable parts. My Earth, Fire, Water, and Wind Maneuvers are based off the effects of parts (example: Earth is based off of the Shock Absorber part, which occasionally grants Stoneskin in XI). Dark and Light Maneuver are also in XI but I made their effects up from scratch.
As for why Sharlayan, they've shown an aptitude for mammets/automatons in the Antitower and the Great Gubal Library (Hard). Plus they seem to have a more whimsical aesthetic that I think would fit Puppetmaster and differentiate it from Machinist.
So basically you want an XI job in XIV.....welp, there goes my vote.The Elemental Maneuvers come from XI, where they are used to enhance the effect of your puppet's equippable parts. My Earth, Fire, Water, and Wind Maneuvers are based off the effects of parts (example: Earth is based off of the Shock Absorber part, which occasionally grants Stoneskin in XI). Dark and Light Maneuver are also in XI but I made their effects up from scratch.
As for why Sharlayan, they've shown an aptitude for mammets/automatons in the Antitower and the Great Gubal Library (Hard). Plus they seem to have a more whimsical aesthetic that I think would fit Puppetmaster and differentiate it from Machinist.
It was first playable in XI, after all.
Plus, just because I took inspiration and names for XI's Puppetmaster doesn't mean I want it to be a carbon-copy of it. Several other jobs that are in the game have abilities from XI as well.
Blah, stupid post limit. Anyway, to answer your question, no. I'm still interested in seeing a puppet-using job, but not if it means taking a past idea and trying to force it into this game.
Does it have to be a melee using controls like that when no other previous puppet user did? There was Luca (sorta) using a hammer, Cait Sith using a megaphone not really being a melee combatant (neither was Reeve controlling Cait Sith) and then Lulu using her dolls for black magic spells.
Does it have to use a mammet when there have been other puppets in the game that are also Sharlayan? Like, oh, the first ever puppets in Final Fantasy?
I'm not attacking your concept, especially since you seem to have an understanding for the current dilemma of the pet control system. However, it's because of the examples listed that I see your concept as a carbon copy of the FFXI Puppetmaster.
For me, I felt with SCH and SMN having magical pets (even though Ifrit and Titan are melee-ranged) and MCH having physical-ranged turrets, I wanted a physical, melee pet to differentiate it. I also wanted to make a pet job were both worked together and not just a master and turret and a pet job where the master would have far more control over their pet for a majority of the time, versus SMN or MCH who either place-and-forget or just control it for one ability (Garuda).Does it have to be a melee using controls like that when no other previous puppet user did? There was Luca (sorta) using a hammer, Cait Sith using a megaphone not really being a melee combatant (neither was Reeve controlling Cait Sith) and then Lulu using her dolls for black magic spells.
The problem with using the three examples you used, Luca, Cait Sith and Reeve, and Lulu, are that none of them actually used said puppets or dolls in a way that could be made into a mechanic.
Luca only every used Calca and Brina (who were both separate partymembers) in bands (group attacks) and specialized in doing physical damage on her own. I had originally thought of having a Summon Calcabrina skill for the level 70 ability but thought it would kind of steal from SMN (and I thought we don't need another big pet blocking partymember's view).
Lulu was a Blackmage and only ever used her dolls for standard attacks and channeling for her spells. I feel that her dolls were cosmetic and weren't an integral part of her gameplay.
I feel the same way about Cait Sith and Reeve's relationship. As a partymember, Cait Sith was a standard squish mage with luck-based Limit Breaks. However, I did use Cait Sith's Slots limit break as inspiration for the ability Elemental Slots.
With the look of the Puppet, I envisioned that any kind of puppet, doll, or automaton could be used, with the look of the user's Puppet coming from what main-hand weapon they have equipped. I imagine things like some of Lulu's Dolls, XI's Automatons, and XIV's Mammets as possible Puppets the player can use (maybe even some of XIV's Minions too). With this, there wouldn't be a demand for pet glamour either, with people just having to glamour over their weapon.
Last edited by Mimilu; 07-14-2017 at 03:25 AM.
Now that's more like it. I still disagree with that particular melee design, but I'd maybe try it at least once.With the look of the Puppet, I envisioned that any kind of puppet, doll, or automaton could be used, with the look of the user's Puppet coming from what main-hand weapon they have equipped. I imagine things like some of Lulu's Dolls, XI's Automatons, and XIV's Mammets as possible Puppets the player can use (maybe even some of XIV's Minions too). With this, there wouldn't be a demand for pet glamour either, with people just having to glamour over their weapon.
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