Page 1 of 4 1 2 3 ... LastLast
Results 1 to 10 of 33
  1. #1
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90

    SE, we need to talk about your zone ceilings



    Why, SE? What is this nonsense? @_@

    No chance of getting up to the flag post M'naago did her Thing from, either. That's even higher than this no-go-platform.

    I understand that with flying there has to be SOME Z-axis limit, but at least have it make sense? Things like this are why your zones feel so claustrophobic!
    (32)
    Last edited by Naunet; 07-13-2017 at 03:03 AM.

  2. #2
    Player
    Greedalox's Avatar
    Join Date
    Jul 2015
    Posts
    1,285
    Character
    Blufnix Greedalox
    World
    Diabolos
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Naunet View Post
    zones feel so claustrophobic!
    That is the last thing I feel in any zone in this game lol.
    (8)

  3. #3
    Player
    Aronys's Avatar
    Join Date
    Dec 2014
    Location
    Nym
    Posts
    450
    Character
    Arty Highbrush
    World
    Phoenix
    Main Class
    Scholar Lv 70
    I agree. I wanted to fly in Yanxia above the Moon Gates or heck, I'd take flying through the top circle, but couldn't. Also wanted to fly above the pillars there to see the area more clearly, maybe make some nice gpose screenshots, but... no dice. Yanxia is my fav new zone and it just breaks my heart that the height limit is so low there.
    (11)

  4. #4
    Player
    snuggans's Avatar
    Join Date
    Aug 2013
    Posts
    31
    Character
    Snuggans Wafflebottom
    World
    Adamantoise
    Main Class
    White Mage Lv 100
    cant even fly over the mountain in Yanxia
    (11)

  5. #5
    Player
    Nixxe's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    1,470
    Character
    Nixx Delumi
    World
    Sargatanas
    Main Class
    White Mage Lv 80
    The relatively low ceilings are a bit aggravating at times, as is the general inconsistency of what you can and can't land on, but I'd hardly claim the zones feel even the least bit claustrophobic.
    (5)

  6. #6
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Naunet View Post

    I understand that with flying there has to be SOME Y-axis limit, but at least have it make sense? Things like this are why your zones feel so claustrophobic!
    You mean Z-axis.

    And I'm not sure how you get claustrophobic, most of the game is designed large enough that a gobbue or magitek armor can walk through everything. Switch to first-person view just about anywhere and notice that even regular doors in the game would be the equivalent of 12' tall and 6' wide at the smallest. Very little in the game is actually sized correctly if the people building the world from within the game cared about cost. I could get Uldah being large and extravagant, but it was built by Lalafells, why are the doors to everything in each city large enough to drive a wagon into it? Every door in the game is wider than a typical garage door in real life.

    There are several things in the game once flying was enabled in the zone that doesn't make any kind of sense, but they have to set a ceiling at some point, and it takes up more memory the larger the "cube" is.

    In most games, flying is just a trick to begin with. It's just moving the entire world's z-origin away from you.
    (1)

  7. #7
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by KisaiTenshi View Post
    You mean Z-axis.

    And I'm not sure how you get claustrophobic
    Thanks for the correction. Fixed!

    As for how I get claustrophobic... From the endless invisible walls that are present even on the ground funneling you through narrow tunnels. Also the very low "ceilings" in the sky that don't even come close to the taller objects. There is a perfectly walkable platform within reaching distance in my screenshot and yet SE chose to make the ceiling JUST below it. M'naago sounds her horn from the flag higher up that platform and yet we can't even come close to it. Someone else in this thread mentioned the gates in Yanxia as another example. It does make things feel claustrophobic to me.
    (5)

  8. #8
    Player
    Masekase_Hurricane's Avatar
    Join Date
    Oct 2013
    Posts
    1,825
    Character
    Masekase Hurricane
    World
    Louisoix
    Main Class
    Astrologian Lv 100
    Very little in the game is actually sized correctly if the people building the world from within the game cared about cost. I could get Uldah being large and extravagant, but it was built by Lalafells, why are the doors to everything in each city large enough to drive a wagon into it? Every door in the game is wider than a typical garage door in real life.
    Makes sense when you think dragons were closer to people, so the doors needed to be big.
    (0)

  9. #9
    Player
    ilea's Avatar
    Join Date
    May 2017
    Posts
    105
    Character
    Ile'a Nahvi
    World
    Mateus
    Main Class
    Astrologian Lv 70
    Agreed; I was really disappointed when you couldn't go up the walkway. I completely expected it to be a sightseeing log location! A lot of the locations in Stormblood would feel a lot better with a Z-axis increase.
    (4)

  10. #10
    Player
    Kyonika's Avatar
    Join Date
    Aug 2013
    Posts
    102
    Character
    Scrapper Grrl
    World
    Yojimbo
    Main Class
    White Mage Lv 93
    I'll play the devil's advocate :P ...

    As much as it would be nice to fly even higher, I think there's a technological reason behind the ceiling restriction. Namely two: Distance cull, and Z-axis fighting. My guess is... when you get reaaaalllllyyyy high up, the ground models and textures start to look like garbage, the maps start to have noticeable holes/gaps in them, and the textures start clipping all over the place. It would become an eyesore. So, it wouldn't make for nice screenies anyways, and wouldn't be that great to look at either while flying.
    (3)

Page 1 of 4 1 2 3 ... LastLast

Tags for this Thread