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  1. #1
    Player
    Shinkyo's Avatar
    Join Date
    Sep 2013
    Posts
    380
    Character
    Fayhd Apollo
    World
    Sargatanas
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Lannybaby View Post
    Snip
    In the current form, tbn is thr only mechanics that can be leverage to add more depth to our dps rotation.
    We should be encouraged to convert as many tbn into BS as possible.
    Problem is that BS is not enough of a dps increase (ouside grit) considering the risk of the shield not breaking if not timed right.
    A good fix to that would be for TBN to also provide a free DA when the shield breaks.
    That would be a very rewarding mechanic and wouldn't affect BS that you'd use from normal gauge build up.
    (0)

  2. #2
    Player
    Lannybaby's Avatar
    Join Date
    Jun 2017
    Posts
    123
    Character
    Lann Devereux
    World
    Exodus
    Main Class
    Warrior Lv 97
    Quote Originally Posted by Shinkyo View Post
    .
    Honestly, I never had trouble with breaking tbn. If I see an AoE coming, or something that would hurt a party member, I just give them tbn. It pretty much pops 100% of the time because of the lower shield potency.

    If I could add something to tbn, it would be to add the unused shield value as damage to your next weapon skill attack. This would drive the skill away from being just a clutch def cd, and turn it into a dps increase whether it pops or not.

    Another addition could be to reduce the cd of delirium with every use of blood gauge. Maybe a half second per 10 blood used. This would alleviate some stress in delirium's long cd, and would better reward players who don't let their blood cap frequently.
    (0)
    Last edited by Lannybaby; 07-13-2017 at 05:37 AM.