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  1. #1
    Player
    Heal_Bot's Avatar
    Join Date
    Aug 2013
    Posts
    126
    Character
    Gg Wp
    World
    Behemoth
    Main Class
    Warrior Lv 70

    4.0 warrior rotation?

    Hello, I was a healer, so there never was a rotation really, this is all new to me.

    Is there a spreadsheet or thread somewhere that details what should the warrior 4.0 rotation be? Right now I'm basically in Defiance 24/7 since I don't know when to stance swap.
    (0)

  2. #2
    Player
    AdamZ's Avatar
    Join Date
    Jul 2015
    Posts
    177
    Character
    Adam Zoldyck
    World
    Brynhildr
    Main Class
    Miner Lv 70
    See this post: http://forum.square-enix.com/ffxiv/t...393-War-opener

    If something happens and you can't follow the 2 min rotation (....) just think more like a priority system, to get 100 beast when zerk comes off cooldown, and if going over 100 use onslaught to burn some as to not waste.

    Enjoy the new WAR, with a rotation that is equal to or harder then a melee dps (minus the positional).
    (2)

  3. #3
    Player
    Alphras's Avatar
    Join Date
    Aug 2011
    Posts
    416
    Character
    Rojer Alphras
    World
    Phoenix
    Main Class
    Warrior Lv 70
    I would say swap when you can stay in Deliverance for at least one Berserk window + prep time. There is not really a fixed rotation, so you need to optimize for each fight.

    These are some landmarks that I follow currently.

    Berserk Window
    Keep Berserk and Inner Release in sync
    1. When Inner Release comes off cooldown, be at 100BG and a refreshed Storm's Eye. Follow through with 6 Fell Cleaves + Upheaval and refresh Storm's Eye at the end.
    2. When Berserk comes off cooldown without Inner Release, be at 60+BG and a refreshed Storm's Eye. Follow through with 3 Fell Cleaves + Upheaval.

    Between Berserk Windows (highly depending on the fight)
    Reach your Berserk landmarks and use the following priorities for BG dumping (avoid overcapping)
    1. Dump high amounts with a Fell Cleave (usually only after a Inner Release + Berserk)
    2. Upheaval for 20 BG
    3. Onslaught for 20 BG
    4. Butcher's Block as replacement for Storm's Path for 10 BG

    If you don't need Thrill of Battle for the next 2 minutes you can use it to buff an Upheaval (in Berserk if you can).

    Inner Release + Berserk (starting at 100BG)
    Inner Release => Maim => Berserk => Fell Cleave(x3) => Storm's Path => Infuriate => Upheaval => Fell Cleave(x3) => Heavy Swing
    The Infuriate and Upheaval need to be moved around depending on the Infuriate cooldown. Same with the Fell Cleaves. Just don't do 4 Fell Cleaves before Storm's Path.

    Berserk only (starting at 60BG)
    Berserk => Fell Cleave => Infuriate => Fell Cleave => Storm's Path => Heavy Swing => Maim => Storm's Path => Fell Cleave => Heavy Swing => Maim => Upheaval

    Always use Berserk and Inner Release towards the end of your GCD.
    (2)
    Last edited by Alphras; 07-13-2017 at 05:45 PM.

  4. #4
    Player
    AdamZ's Avatar
    Join Date
    Jul 2015
    Posts
    177
    Character
    Adam Zoldyck
    World
    Brynhildr
    Main Class
    Miner Lv 70
    Quote Originally Posted by Alphras View Post
    Berserk only (starting at 60BG)
    Berserk => Fell Cleave => Infuriate => Fell Cleave => Storm's Path => Heavy Swing => Maim => Storm's Path => Fell Cleave => Heavy Swing => Maim => Upheaval
    Hmm, not sure how I feel about this part. Reason for 3X + upheaval, vs a 4X Fell (and starting at 100)? Feels like this would require me to delay the upheaval cooldown. Not easier just to pop upheavel on cooldown and manage to 100 BG (allowing the use of onslaught)?
    (0)

  5. #5
    Player
    Shinkyo's Avatar
    Join Date
    Sep 2013
    Posts
    380
    Character
    Fayhd Apollo
    World
    Sargatanas
    Main Class
    Marauder Lv 70
    After you've done your opener, WAR rotation is pretty much managing your gauge in between Berserk windows so you don't cap on gauge and have it at 100 as Berserk comes off cooldown.
    Because of the infuriate trait (-5s cooldown every use of a 50 gauge ability), Infuriate will be up at different time so you have to make up the rotation as you go with the goal to not overcap on gauge and have it at 100 when Zerk comes off cooldown.
    You also don't want to delay Berserk ever because it puts it out of sync with Inner Release.
    (0)

  6. #6
    Player
    Alphras's Avatar
    Join Date
    Aug 2011
    Posts
    416
    Character
    Rojer Alphras
    World
    Phoenix
    Main Class
    Warrior Lv 70
    If you have a 100% Deliverance uptime fight you can use 1 Fell Cleave and 1 Upheaval between your Berserk+Inner Release and Berserk window, so you are using Upheaval on cooldown with the 1. and 3. being in Berserk.

    Everything else is fight dependent.

    I also think that aiming for a 60+BG Berserk window gives me more flexibility with the gauge.
    (1)

  7. #7
    Player
    ArianeEwah's Avatar
    Join Date
    Jul 2017
    Posts
    478
    Character
    Ari Dyones
    World
    Zodiark
    Main Class
    Warrior Lv 90
    I can confirm Alphras' rotation.

    Getting 4 FCs into one berserk window is just a dream that's not gonna happen. Also pretty ineffective, you would had to delay your berserk to get 100 gage first which results in also delaying your Inner Release window.

    You get more damage done by keeping Upheaval on CD, this skill is your highest potency/beast gage.
    (0)

  8. #8
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Alphras has the right of it, though (as mentioned) it's important to keep in mind that mechanics can very easily skew your rotation so always be prepared to change things up. Your biggest priorities are your Zerk/Zerk + IR windows, so make sure to figure out what exactly is going on in the fight when those come up and avoid over-capping rage. It only really becomes a headache when you start taking into account raid buffs as TA timing can give you a whole different optimal rotation depending on the NIN, as well as other factors. But, as a general rule, just focus on getting the most you can out of your Zerk/IR window.
    (0)

  9. #9
    Player
    Tegernako's Avatar
    Join Date
    Jun 2017
    Posts
    249
    Character
    Crusina Luachra
    World
    Leviathan
    Main Class
    Marauder Lv 90
    IMO, rotations don't matter at all until savage/the new update comes out.

    Even if SE does nothing to fix WAR's actual problems (and I'd love to be wrong but...) they still will be changing things about the class.

    Point is, don't bother learning any rotations till we learn what Tuesday brings us. Every single one of them will be wrong come Tuesday.
    (0)

  10. #10
    Player
    Alphras's Avatar
    Join Date
    Aug 2011
    Posts
    416
    Character
    Rojer Alphras
    World
    Phoenix
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Tegernako View Post
    IMO, rotations don't matter at all until savage/the new update comes out.

    Even if SE does nothing to fix WAR's actual problems (and I'd love to be wrong but...) they still will be changing things about the class.

    Point is, don't bother learning any rotations till we learn what Tuesday brings us. Every single one of them will be wrong come Tuesday.
    So what did you do the first 4 weeks? Spam Butcher's Block?

    Also I am not so sure that expecting rotation changing buffs next week is the best thing to do...

    Better work with what you have now and revisit next week.
    (0)

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